Ludum Dare #37compo
Freedom
A game made in under 48 hours for Ludum Dare 37.
Having to go to work all weekend, I made a short, fun little game to still compete.
I hope you enjoy!
W A S D to move.
Space to skip text.
Light the candles by touching them.
Having to go to work all weekend, I made a short, fun little game to still compete.
I hope you enjoy!
W A S D to move.
Space to skip text.
Light the candles by touching them.

Comments22
I liked the level design, and it's quite polished, especially given the time constraints. Honestly, I don't really have any complaints/suggestions other than that I wish there was more.
Simple concept but the music and the narrative really helped to enhance the mood. Got way more emotionally invested than I anticipated at the end ^^
The game was easy to understand, and the growth in difficulty was at a logical pace. Music and graphics are simple, but do a nice job of moodying up the lonely dungeon. I liked the bit of personality in the dialog too. Kept me curious to see what it had to say next!
This may be non-trivial to pull off, but I think it would also be cool if lit candles and the little glowing orb attached to the character emitted a some light when the room went dark. Otherwise, I don't really have any suggestions that weren't already mentioned.
Speaking of the character, I thought it was interesting that you chose a ghost to be the one stuck in this room, as if there's a deeper story behind this! Perhaps this room is where he died, and he's now doomed to haunt this place forever. His face definitely makes me think he's been here for quite a long time already! AHHH how spooky!
Brings back fond memories of dungeons in Legend of Zelda games. You did a nice job planning out a reasonable game for the time available to you--unlike myself! ;P Well done! (And thanks for the comment!)