
Full House
The post-jam version is now up, so check it out!
Full House is a two-player physics brawler where you duke it out as a sentient room. Don't let your inhabitants fall out and become the one room left standing!
It's recommended to play on a desktop version with a controller.
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Controls
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Start New Match: Return/Enter (A)
Exit Game: Esc (B)
P1
---
Move: A,D (Left Analog Stick)
Tilt: F, H (Right Analog Stick)
Jump: W (Up on Left Analog Stick)
Down: S (Down on Left Analog Stick)
Throw Left: C (Left Trigger)
Throw Right: V (Right Trigger)
P2
---
Move: J, L (Left Analog Stick)
Tilt: ;, Return/Enter (Right Analog Stick)
Jump: I (Up on Left Analog Stick)
Down: K (Down on Left Analog Stick)
Throw Left: , (Left Trigger)
Throw Right: . (Right Trigger)
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Changelog
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* New post-jam version added! Controls and physics fixes, solo play against a bot, controller support, and more!
* Added web version.
* Downloads fixed. Exit button added.
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Tools Used
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Unity
Visual Studio
Blender
Gimp
Audacity
Shader Forge
Rewired
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Audio Credits
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"dirty grind.aif" by griffon_designs is licensed under CC BY 3.0
http://www.freesound.org/people/griffon_designs/so...
"Scream" by Mountain852 is licensed under CC BY-NC 3.0
http://www.freesound.org/people/Mountain852/sounds...
"punch 14.aif" by CastIronCarousel is licensed under CC BY 3.0
http://www.freesound.org/people/CastIronCarousel/s...
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Full House is a two-player physics brawler where you duke it out as a sentient room. Don't let your inhabitants fall out and become the one room left standing!
It's recommended to play on a desktop version with a controller.
------------------------------------
Controls
------------------------------------
Start New Match: Return/Enter (A)
Exit Game: Esc (B)
P1
---
Move: A,D (Left Analog Stick)
Tilt: F, H (Right Analog Stick)
Jump: W (Up on Left Analog Stick)
Down: S (Down on Left Analog Stick)
Throw Left: C (Left Trigger)
Throw Right: V (Right Trigger)
P2
---
Move: J, L (Left Analog Stick)
Tilt: ;, Return/Enter (Right Analog Stick)
Jump: I (Up on Left Analog Stick)
Down: K (Down on Left Analog Stick)
Throw Left: , (Left Trigger)
Throw Right: . (Right Trigger)
------------------------------------
------------------------------------
Changelog
------------------------------------
* New post-jam version added! Controls and physics fixes, solo play against a bot, controller support, and more!
* Added web version.
* Downloads fixed. Exit button added.
------------------------------------
------------------------------------
Tools Used
------------------------------------
Unity
Visual Studio
Blender
Gimp
Audacity
Shader Forge
Rewired
------------------------------------
------------------------------------
Audio Credits
------------------------------------
"dirty grind.aif" by griffon_designs is licensed under CC BY 3.0
http://www.freesound.org/people/griffon_designs/so...
"Scream" by Mountain852 is licensed under CC BY-NC 3.0
http://www.freesound.org/people/Mountain852/sounds...
"punch 14.aif" by CastIronCarousel is licensed under CC BY 3.0
http://www.freesound.org/people/CastIronCarousel/s...
------------------------------------
Tools: Unity
Comments15


slimabob14 Dec 2016, 00:59
I think you need to zip up the data folder with the .exe, I can't run what you've published.

cablay14 Dec 2016, 01:54
Thanks, the downloads should be fixed now.

Quaternius14 Dec 2016, 03:52
The game idea is awesome! And playing it was really fun.
Compton16 Dec 2016, 01:45
Haha, that was good fun. I kept accidentally spilling my people all over the floor from trying to make some cool jump moves.
ACCBDD17 Dec 2016, 00:07
The houses moved too fast for us to be able to play the game. I think this was because movement wasn't tied to the Time.deltaTime, but I could be wrong. Otherwise, a really neat concept and really innovative!

Ellian17 Dec 2016, 00:27
Controls are a bit janky, but the concept is really fun! Throwing out people off the other person's room is great ahah. Good work!

cablay17 Dec 2016, 00:28
@ACCBDD thanks for the feedback, I appreciate you taking the time to play with a friend! I ran out of time to tune the physics, but if the rooms were moving so fast that it was unplayable it sounds like there may have been a bigger problem. Do you mind sharing what platform you were playing on? I've only tested on Windows.
Logicon17 Dec 2016, 01:54
The game was hilarious but the controls were kind of iffy

DoubtfulGames17 Dec 2016, 02:32
Interesting concept! The people fall out a little too easily, makes it hard to have any sort of reasonable strategy. Neat idea though, I could see it becoming something sweet!
Justin Mullin17 Dec 2016, 03:26
This is just full on ridiculous (in a good way)! It's pretty tough to control the houses in a way that felt like I wasn't just making myself lose, but I love the concept and the wackiness.
eruiz0017 Dec 2016, 12:43
jejeje lol... liked the graphics and movement. Good one!

urfbound21 Dec 2016, 02:55
Hey fantastic idea and a great game! The multiplayer brawler was a really great idea, and the health system is really innovative and a great take on the theme. I liked the animations a lot and the music was a great bit of polish on the game that a lot of games (*cough* mine) don't have time to add. Kudos there! The sound effects were also good and it was a lot of fun knocking the tenants out of my friends' houses. If I could make one suggestion to improve the game it would be to add 'moves' that might help knock the people out of other houses (like a punch to add a big impulse on a nearby object) but that would make you more vulnerable at the same time - maybe they would knock you back or work by flipping one of your walls open. Overall a great idea and a big laugh to play! Thanks for your submission, hope you have a great Ludum Dare!

SimonHutchinson31 Dec 2016, 15:30
Where's John Stamos?
Cool game. The controls take some getting used to, but I like that you added more dimension than just shoot-the-other-guy.
Cool game. The controls take some getting used to, but I like that you added more dimension than just shoot-the-other-guy.

TheMonsterFromTheDeep31 Dec 2016, 22:22
This is a pretty great idea. The main improvement, I think, would be some sort of enemy AI - as I don't have anybody to play with.



when uploading a unity game make sure you zip the data folder and the exe file, not just the exe.