Ludum Dare #37compo
Furnished
Game description:
Splitscreen game, you are a blue/red room and you have to fill the void in your soul by furnishing the other room.
Story:
You are a room waiting to be furnished.
After 3 pieces of furniture hit you, you win/lose, but you can play on or restart.
Meaning:
Pro consumerism propaganda, sponsored by XXXLutz (Basically Austrian IKEA).
Buy furniture, to fill the void in your soul.
Ironcally using an ironic trashy style to parody ironic trash games.
Controls:
Movement: w a s d | numblock 4 5 6 8 | Left Controller stick
Look: q e | 7 9 | Right controller stick
Jump: y | numblock 1 | Controller A or right shoulder bumper
Furnish: x | numblock 2 | Controller B or left shoulder bumper
Restart: Enter
Exit: Esc
Credits:
Precontest:
2h Unity Training: simon "nonakesh" stix
1h Blender Training: simon "nonakesh" stix
Game: Unity
Scripts: Visual Studio / C#
Props: Blender
Sound: Audacity
Graphics: Paint
Food/Drinks: JKU Linz
Voice throw props: me (M.V.)
Voice other 6 clips: yolgie
Personal Story:
Trained Java Dev, basically no C# skills.
Initially started Unity+Blender at 16:00 on Friday
I have no idea what i am doing.
//TODO:
Rewrite this to get something better
Test OS/X and linux version
Splitscreen game, you are a blue/red room and you have to fill the void in your soul by furnishing the other room.
Story:
You are a room waiting to be furnished.
After 3 pieces of furniture hit you, you win/lose, but you can play on or restart.
Meaning:
Pro consumerism propaganda, sponsored by XXXLutz (Basically Austrian IKEA).
Buy furniture, to fill the void in your soul.
Ironcally using an ironic trashy style to parody ironic trash games.
Controls:
Movement: w a s d | numblock 4 5 6 8 | Left Controller stick
Look: q e | 7 9 | Right controller stick
Jump: y | numblock 1 | Controller A or right shoulder bumper
Furnish: x | numblock 2 | Controller B or left shoulder bumper
Restart: Enter
Exit: Esc
Credits:
Precontest:
2h Unity Training: simon "nonakesh" stix
1h Blender Training: simon "nonakesh" stix
Game: Unity
Scripts: Visual Studio / C#
Props: Blender
Sound: Audacity
Graphics: Paint
Food/Drinks: JKU Linz
Voice throw props: me (M.V.)
Voice other 6 clips: yolgie
Personal Story:
Trained Java Dev, basically no C# skills.
Initially started Unity+Blender at 16:00 on Friday
I have no idea what i am doing.
//TODO:
Rewrite this to get something better
Test OS/X and linux version
Comments9
We really liked the 3d modelling, even if it was basic, it really worked for the game.
The worst thing by far is the controls, however we were using a keyboard so I would imagine it plays better on controller.
Overall a fun and interesting idea with some nice humor.
Also, for some strange reason, the game did not end or signal who won or lost even after all furniture had been tossed.