Ludum Dare #37compo
Gentleman's Darling
Save your Darling!
Arrows - movement
X - shoot/interact with door, levers and locks (if you have a key)
Esc/P - pause
+/-/0 - volume/mute
Every time a battle starts, Gentleman begins with full ammo.
If you run out of ammo, stay still (and hope you won't get shot) and the Gentleman will reload automatically.
made with:
HaxeFlixel
Aseprite
Bfxr
Vim
Arrows - movement
X - shoot/interact with door, levers and locks (if you have a key)
Esc/P - pause
+/-/0 - volume/mute
Every time a battle starts, Gentleman begins with full ammo.
If you run out of ammo, stay still (and hope you won't get shot) and the Gentleman will reload automatically.
made with:
HaxeFlixel
Aseprite
Bfxr
Vim



Comments27
I edited the description to make the controls a little bit clearer.
The limited ammo thing is probably a mistake that was made and that is to be learned from. The idea was to add a bit of gameplay, but given how enemies work, it doesn't make a lot of sense. Oh well.
Another interesting entry with slick style!
I played like 20 times, and I got both keys and nearly got back to my sweetheart that last time, but I couldn't quite pull it off.
I think this is really solid but would have been great with just a bit more feedback. The animations and everything look really good, but the game doesn't do much to tell me the most important facts relating to the gameplay: when I get shot, when my gun is ready to shoot again, and when I successfully hit an enemy. If each of those three had some kind of audio/visual cue I think I would have had even more fun with it. On a lesser level, I could have stood to have the bullet path line be a different shade for the enemies, and maybe a bit more obviously directional... maybe even being RED after it passes through someone on a hit?
But those are just minor nitpicks on a strong entry. Slick style as always, and a cool action game with a nice take on the theme... good job!