
Geometry Room Survival
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
- Objective
Geometry Room Survival, is a game where you have to survive in a room while enemies try to take your life. Try to stay alive at all costs.
- Gameplay
The game has two perspectives:
- First Person
* This one you can create barricades on the doors using resources, you must hold a certain time the button to put the barricade.
* Change the facing wall with A and D. (default controls)
- Top Down
* On this you can ressuply yourself with ammo and resources at the machines, purple machine for resources and green for ammo.
* If enemies break through the doors you can shoot them, just one bullet will be enough, when they die they left loot on the floor.
* You can change loot only on the resources machine to get more resources, ammo is very scarce.
- Development Info
Engine: Unity
Programming Language: C#
Art used in game: Just a blank square on MS Paint
Menu / Tutorial Art: Adobe Photshop
Music + SFX: Voice + Audacity
Ps: Editing to fix Source Code link, that btw is kinda messy.
Geometry Room Survival, is a game where you have to survive in a room while enemies try to take your life. Try to stay alive at all costs.
- Gameplay
The game has two perspectives:
- First Person
* This one you can create barricades on the doors using resources, you must hold a certain time the button to put the barricade.
* Change the facing wall with A and D. (default controls)
- Top Down
* On this you can ressuply yourself with ammo and resources at the machines, purple machine for resources and green for ammo.
* If enemies break through the doors you can shoot them, just one bullet will be enough, when they die they left loot on the floor.
* You can change loot only on the resources machine to get more resources, ammo is very scarce.
- Development Info
Engine: Unity
Programming Language: C#
Art used in game: Just a blank square on MS Paint
Menu / Tutorial Art: Adobe Photshop
Music + SFX: Voice + Audacity
Ps: Editing to fix Source Code link, that btw is kinda messy.