Ludum Dare #37compo
Geometry Room Survival
- Objective
Geometry Room Survival, is a game where you have to survive in a room while enemies try to take your life. Try to stay alive at all costs.
- Gameplay
The game has two perspectives:
- First Person
* This one you can create barricades on the doors using resources, you must hold a certain time the button to put the barricade.
* Change the facing wall with A and D. (default controls)
- Top Down
* On this you can ressuply yourself with ammo and resources at the machines, purple machine for resources and green for ammo.
* If enemies break through the doors you can shoot them, just one bullet will be enough, when they die they left loot on the floor.
* You can change loot only on the resources machine to get more resources, ammo is very scarce.
- Development Info
Engine: Unity
Programming Language: C#
Art used in game: Just a blank square on MS Paint
Menu / Tutorial Art: Adobe Photshop
Music + SFX: Voice + Audacity
Ps: Editing to fix Source Code link, that btw is kinda messy.
Geometry Room Survival, is a game where you have to survive in a room while enemies try to take your life. Try to stay alive at all costs.
- Gameplay
The game has two perspectives:
- First Person
* This one you can create barricades on the doors using resources, you must hold a certain time the button to put the barricade.
* Change the facing wall with A and D. (default controls)
- Top Down
* On this you can ressuply yourself with ammo and resources at the machines, purple machine for resources and green for ammo.
* If enemies break through the doors you can shoot them, just one bullet will be enough, when they die they left loot on the floor.
* You can change loot only on the resources machine to get more resources, ammo is very scarce.
- Development Info
Engine: Unity
Programming Language: C#
Art used in game: Just a blank square on MS Paint
Menu / Tutorial Art: Adobe Photshop
Music + SFX: Voice + Audacity
Ps: Editing to fix Source Code link, that btw is kinda messy.

Comments10
It would be better IMO if when you play in first person mode it would say "click this to block the door" or something it would've been more efficient. I actually really liked the sound effects, and I think that if you made the background music longer, it could actually work pretty well! (The loop's too short and gets annoying and repetitive)
Good job!