Ghost Brawl
In this game, you play a monster who's fighting ghosts away from his beer. The beer signifies your health and you use your two buttons to punch front or back row.
You can use a gamepad or a keyboard to play.
Created in 72 hours, solo development.
Created in Unity
Combination of Playmaker and C#
Music, sounds, theater curtains, and title card images are public domain.
You can use a gamepad or a keyboard to play.
Created in 72 hours, solo development.
Created in Unity
Combination of Playmaker and C#
Music, sounds, theater curtains, and title card images are public domain.
Genres: action


Comments12
The gameplay was a bit slow and clunky. Some more feedback on when the enemies are hit would have been nice.
Pic: http://i.imgur.com/Jvie1Sq.png
Nice style and music though.
Many times, the spotlight beneath the ghosts would disappear after a while (usually when another ghost entered the screen). If a sprite (or circle polygon... whichever) had been used instead, this probably wouldn't have happened...
The punch animation also doesn't have any real "punch". The monster simply moves its hand in a uniform way forward and then backward. I'd give you two advises:
1 - Move the hand slightly backward and then punch forward (and quicker), and leave the return animation as is.
2 - Try to apply this post's tips: http://gingercatsneeze.tumblr.com/post/145037677357/1-ah-fai-was-a-chief-animator-for
Those two aspects are key to the gameplay, so they should be re-worked for the best possible enjoyment. The spotlight bug isn't so troubling, but it hinders the game when there are too many enemies on the front row, because that makes its quite hard to see what's happening on the back row.
The overall mood that was aimed was pretty nicely achieved! :)