Giiver's Hop
Gameplay
Jump on the blocks to change their colors, once all of the blocks are the same color again, the game will get progressively harder. Avoid jumping in the skull pit and don't try and hug the enemies.
Notes
This is my(Troy's) 6th Ludum Dare, you'd think by now I'd get it right... WRONG. This entry lacks various bits of polish, that's quite embarressing. The game is currently missing it's title screen, a proper win screen, and most of the animations aren't working properly.
This Ludum Dare I played with Blender for all of the models and I learned how to do bones, kind of sort of. I had a lot of fun making this game, I hope you have fun playing it.
BTW... the game gets roughly difficult at some points, that's due to my limited play testing time.
Jump on the blocks to change their colors, once all of the blocks are the same color again, the game will get progressively harder. Avoid jumping in the skull pit and don't try and hug the enemies.
Notes
This is my(Troy's) 6th Ludum Dare, you'd think by now I'd get it right... WRONG. This entry lacks various bits of polish, that's quite embarressing. The game is currently missing it's title screen, a proper win screen, and most of the animations aren't working properly.
This Ludum Dare I played with Blender for all of the models and I learned how to do bones, kind of sort of. I had a lot of fun making this game, I hope you have fun playing it.
BTW... the game gets roughly difficult at some points, that's due to my limited play testing time.



Comments24
One other thing I think should be made clearer is the skull pits. On the first level, for me at least, the skull pits were inside the land, making me think it was a powerup. The green made me think that.
Anyways, congrats on another great LD game!
Nice graphics, and neat idea. Super-hard, but I guess that just means I need to GET GUD!
My only regret would be that the difficulty is a bit frustrating, especially since the controls don't make me feel very smart or swift :) and that I have to restart from scratch every time.
Overall you did great work! Your animations were smooth and cohesive.
I ran into the "stuck controls" feel that some other people mentioned but for the most part it was nicely polished.
PS: I did an OS/X version of Tiny World, I hope it works for you.
Congrats!
The pits on my browser where green ... first thing I done was to jump in it... Then I read the description...
Good looking graphics! Sound is just spot on! It all fits well together!
Gameplay wise I think the first level could have the pit more centered.
The blue enemy could backtrack a little less. And when dieing starting all over again is a real bummer.
The flying enemies could move a little slower too.
The game could be a lot easier it would make it better :)
Nonetheless, Overall an Excellente Entry!
You should definetly keep the project going.
I really like this game! The difficulty is in the challenging-but-fair end of things: I always felt like every death was my fault. I do like the Pacman-style gameplay of "hit every square." The only big flaw, I'd argue, is that you always restart from the beginning. It's the only thing I felt a bit unfair.