Gogol
Slightly unfinished shump inspired by Nikolai Gogol's story Viy.
Features:
- Camera shake.
- Cool bosses.
- Different weapons.
- Pretty hardcore.
Warning: no interface. Also may contain some bugs.
Post-LD edit: *Fixed critical bug with waves not coming.
Features:
- Camera shake.
- Cool bosses.
- Different weapons.
- Pretty hardcore.
Warning: no interface. Also may contain some bugs.
Post-LD edit: *Fixed critical bug with waves not coming.
Genres: platformer
Tools: Unity



Comments36
I think I need to give it a couple more shots, but from my initial playthrough, it reminded me heavily of the original Mario Bros. with a few modern twists.
Good job! :D
Variety of weapons is good
There's too little horizontal control to the jump and it's too high. This makes trying to aim at the... "drops on the ceiling left by slimes" quite hard. Not to mention, trying to maneuver around the stage is also quite difficult, since you became an easy prey when moving from a platform level to another.
Graphics and audio are really nice, though! :)
And also - thank you all :)
Too bad, the screenshots tell me there are many other good sprites to see...
~Random-storykeeper
Also, afforded me a tangential learning opportunity because I was interested to know what Viy was.
Pros:
-Wonderful sprites
-Very Fun once you figure out you should just be auto firing all the time
-I dunno why but I love that the main character looks like someone out of west side story... or maybe the fonze. This, along side with the demonic enemies and the boss AND the cute pixel-y art style make me feel like this was a level out of a game where the main character is a "cool atheist". I actually thought maybe thats what you were going for until I read the description
Cons:
-Jumping feels a little too float-y or uneven with the distance the platforms are placed at.
-Spear power ups seem under powered (for me at least) than original weapon-- specifically for dealing with the slime barnacles. Daggers felt overpowered.
-The slime goo projectiles that fly off the slimes are too hard to see/not telegraphed enough so I found myself not knowing what I was dying to until I noticed them like 4-5 tries in.
-Difficulty ramps up very quickly although I assume this was intentional but the jump is too sudden at one point (after the angel appears). Feels impossible to deal with without the daggers.
Perhaps a little too harcore for me, but I don't think that's a problem.
Definitely cool, minimalistic Pixelart and convincing background music.
Could be the base for a really cool story.