Going Outside
A game about going outside of One Room.
(yeah the link to the theme is a bit of a stretch)
Design, code, "graphics" by Karl Naylor
Composer/sound designer Hank Astral (https://www.youtube.com/hankastral)
(yeah the link to the theme is a bit of a stretch)
Design, code, "graphics" by Karl Naylor
Composer/sound designer Hank Astral (https://www.youtube.com/hankastral)



Comments16
nice job!
But I played it for a while and I think I have a good score :DDD
I can't get why your world would tear apart when you get near another blue gut :c
Btw Well done!
I didn't really enjoy the main mechanic of having to be alone for as long as possible. It rewards passively standing somewhere quiet, which means I am just sitting there staring without actually playing anything. Points for innovation, but not for active enjoyment. (My first idea to make it more active would be to replace the screaming with farting, and have fast food spawn in the map so you can build up gas to scare people away. But that's just me. :D)
The art is cute, but the bright green everywhere is a little overwhelming. Colour scheme could use some TLC.
Good use of audio cues, lots of ambience even if some felt a little out of place (laughing children, for example).
Also, my best alone time is 101.2 seconds, mostly hiding in the corners.