gRAvity
A 3D, first-person puzzle game which takes place in one big room.
Use the WASD or arrow keys to move, and the mouse to look around. Left-click to activate certain switches - others must be stepped on.
NOTE - you can press Esc to release the mouse cursor, but to actually quit the game you'll have to use Alt+F4
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Made by: Ricky, Dunk, Jonathan and Cat
Use the WASD or arrow keys to move, and the mouse to look around. Left-click to activate certain switches - others must be stepped on.
NOTE - you can press Esc to release the mouse cursor, but to actually quit the game you'll have to use Alt+F4
=============================
Made by: Ricky, Dunk, Jonathan and Cat



Comments15
I found the tutorial section to be quite good, but as soon as you entered the main room it became overwhelming. I wasn't sure where to go or what to do. It was also extremely huge.
Great job!
It was a good idea to add the wires, otherwise it would have been tedious looking for the next pressure pad. Movement speed could have been a little bit faster. Ultimately, all puzzles were pretty much the same.
Overall a good effort.
Good work :)
The game itself isn't especially innovative, but somehow it's still one of my favorites until now! I'm a fan of puzzle games, but I dislike games where I have to search for a small hidden detail for a long time, so your game is almost perfect for my taste! You used a very small amount of game mechanics, but built a game that has a finished feeling to it. I especially liked the level design (making me think, but not too hard... I'm too tired for hard thinking right now!) and the sound design (Those 4 goal buttons are especially nice)!
The only thing I found a bit annoying was the size of the main room, it feels like it could be more compact than it is, without losing any gameplay. Well, making things compact takes time.
Good work!
The movement wasn't ideal I'd say (although that might be due to me being used to Source engine, and you couldn't really maneuver here in the fly).
Overall it was nice, if not the best, puzzle-based entry.
The music is fitting, although it sounds somewhat familiar - does it come from somewhere else?
The graphics work, but it feels like there is something off about them - although I can't describe exactly what. I think it might have to do with a contrast in the level of detail on the graphics and the room itself.