
Ludum Dare #37compo
Guard
You are a guard for the kingdoms lands in the west. Goblins will try to get across the area which you are watching over. You must catch them before they get to the other side of the screen. You are confined to one plot of land (one room).
Unfortunately it is very dark and you must find the Goblin before it passes by unseen.
-Use AWSD to move and space to enlarge the light circle.
-Getting your score to 10 will refill the time you have with the larger light circle.
Unfortunately it is very dark and you must find the Goblin before it passes by unseen.
-Use AWSD to move and space to enlarge the light circle.
-Getting your score to 10 will refill the time you have with the larger light circle.
Comments6

Leeman12 Dec 2016, 15:45
If the controls would be a bit smoother I'd may enjoy it more. You either have to spam WASD or you have to live with the fact that he moves a pixel, then waits two seconds before continueing to move if you hold the button. Besides that it looks like a interesting game

Pie-Tras12 Dec 2016, 18:33
Ok, thanks for the feedback.
Eggplant17 Dec 2016, 04:16
Good job on completing Ludum Dare! As a fellow Java developer (using the standard libs) the jerky movement can be fixed by using a velocity variable, and telling the player to move the velocity variable's amount every update cycle. I liked the art and the music. The game was very simple, but looked good. It would be cool if you increased the difficulty gradually somehow, like make the goblins move slightly faster or have more than one at a time.

Pie-Tras18 Dec 2016, 04:00
Thanks, that will help in the future.

Zirrrus2 Jan 2017, 15:00
The stuttery movement made the game very difficult. But with "normal" movement it might have been too easy...
Having a limited amount of brighter light was a neat idea. I learned my lesson from being so generous with it early on.
Having a limited amount of brighter light was a neat idea. I learned my lesson from being so generous with it early on.



I'd suggest making it a program file instead of a .jar