Hero Pub
When hero is poor or out of job, they go to Hero Pub. Hero Pub hire Heroes to complete mission, defeat villains and earn more money!
Game Objective: Defeat all the 9 bosses in Story
Game Guide
BossName: STR/SPD/INT
Lust: 5/5/5
Gluttony: 15/5/5
Greed: 5/15/5
Sloth: 5/5/15
Envy: 15/15/15
Wrath: 25/15/15
Pride: 20/30/20
Angel: 35/35/35
Genesis: 50/50/50
HP = (All Stats * 1.5) + Righteousness
Damage = Stats + (Righteousness * 0.5)
Developer Note: Actually there are lots of features has been cancelled due to lacks of members and time. We are two people team with one focus on art and one focus on programmer, we lacks of time in Game Design as well... our bad~ We hope we can polish this game more in the future. Thank you for reading this~
Game Objective: Defeat all the 9 bosses in Story
Game Guide
BossName: STR/SPD/INT
Lust: 5/5/5
Gluttony: 15/5/5
Greed: 5/15/5
Sloth: 5/5/15
Envy: 15/15/15
Wrath: 25/15/15
Pride: 20/30/20
Angel: 35/35/35
Genesis: 50/50/50
HP = (All Stats * 1.5) + Righteousness
Damage = Stats + (Righteousness * 0.5)
Developer Note: Actually there are lots of features has been cancelled due to lacks of members and time. We are two people team with one focus on art and one focus on programmer, we lacks of time in Game Design as well... our bad~ We hope we can polish this game more in the future. Thank you for reading this~
Comments20
I'm impressed with what you tried to achieve with the gameplay, but its a bit muddled. As far as I could tell the only moneysink is mixing drinks, which give a random buff or nerf to your heroes. It's not a very compelling reason to send them out on missions.
Overall I think it maybe needs to be better at explaining how the different systems work, and to give you feedback on things like how mission difficulty, what hero's stats are when you're in a battle, how each step of the card matching game is resolved.
;)
Love the Final Fantasy vibe in both the graphics and music.
This game is too complicated for me ahhaha
Ps. Did you try right click? : )
You should make battles 5-10 times faster to be playable.
Was combat completely random? Is there any cost to training? Or is the best strategy to just train for hours before doing quests? What do the numbers in the game guide represent? The number of each card? How much that stat does? I think you might have spent too much time on getting features into the game and not enough on design. It's a shame - what you have looks really good.
Other than that, I like the game. Management games like this are fun.
Shame it's unfinished -- also, why is there concept of money, if training doesn't apparently cost anything? And does the battle system use actual values, or is it just random? I couldn't figure it out, and then it froze. :(
I'm designer and artist myself, so I really appreciate your work on graphics, we spent a lot of time on it too :)