Ludum Dare #37compo
Hikikomori
Small Problems:
The title was originally in Japanese, but that got lost when I made the build of the game.
Originally the screenshots on this page were part of the tutorial, but they also got lost when the game was built.
UI element placement may be wonky
Bigger Problems:
It is possible to get through the door when the anxiety is at 100.
A Hikikomori is a person who has shut themselves off from society. It is estimated that around 1 million people in Japan are hikikomori. This game explores the life of Tazaki Yasu as he attempts to leave his home and overcome his disorder.
In the game you manage Yasu's hunger, anxiety, and money. He needs to continue getting money from his parents to afford his rent and food. He needs to reduce his anxiety to get up the courage to take the first steps out of his apartment.
The game mixes resource management with some puzzle elements, as you need to keep Yasu's apartment clean enough to move around in.
Controls:
wasd - movement
space - interaction
esc - menu
I only had one day to work on this, and it was a little too ambitious for that time frame. I think it would have been perfectly manageable if I had had the full time.
The title was originally in Japanese, but that got lost when I made the build of the game.
Originally the screenshots on this page were part of the tutorial, but they also got lost when the game was built.
UI element placement may be wonky
Bigger Problems:
It is possible to get through the door when the anxiety is at 100.
A Hikikomori is a person who has shut themselves off from society. It is estimated that around 1 million people in Japan are hikikomori. This game explores the life of Tazaki Yasu as he attempts to leave his home and overcome his disorder.
In the game you manage Yasu's hunger, anxiety, and money. He needs to continue getting money from his parents to afford his rent and food. He needs to reduce his anxiety to get up the courage to take the first steps out of his apartment.
The game mixes resource management with some puzzle elements, as you need to keep Yasu's apartment clean enough to move around in.
Controls:
wasd - movement
space - interaction
esc - menu
I only had one day to work on this, and it was a little too ambitious for that time frame. I think it would have been perfectly manageable if I had had the full time.



Comments14
* You should be able to push the trash, not just pull. Otherwise, there's just too much randomness associated with trash management.
* You can't say "No" to take out the trash (the button does not work). This is really frustrating because sometimes you are really close to 0 anxiety, but you just bumped in a trash bag, so now you are back to square one.
Also, I think you can beat the game by only buying manga after getting your parents money. This kind of game is really hard to balance though, so I guess something like this is to be expected (it's a shame that it had to be the "bad" solution).
It's a shame that you only had one day to work in this. This is a really nice idea and I would like to see a complete version.
Maybe you should make a "definitive version" and post it here in the downloads section (I've seen that before in other editions, so I guess that its not against the rules if you just fix some minor bugs and keep the original version as well).
weak and music repels...