Hotel One Room
Manage your hotel from a one level building to the biggest skyscraper in town. This game has been created in a team of three people within 48 hours. There will be a post compo version.
The game is controlled with the mouse. Scrolling can be done with the arrow keys or [WASD], actions can be canceled with [ESC].
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----Game Information----
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Guests will come to your hotel and demand a room of a size (S,M,L) and luxury level (low, med, high). This is the minimum required level, they can also book a room that is larger and/or has a higher luxury level.
You can build rooms with the three house icons in the top bar, small to large from left to right. The price is shown as an overlay if you select the room to build.
Rooms can be upgraded by clicking them and pressing the update button.
When a guest books a room, you get an initial amount of money (reservation fee). The larger part of the payment (the tip) is delivered at the checkout and based on the guests satisfaction.
Satisfaction depends on the waiting time of the guests (also increases annoyance) and on the room. If the room is better than what they require, you get an extra tip.
Satisfaction is influenced by the dirtiness and noise level (created from generators) of the room as well as if the room is powered.
Rooms can be powered by a generator (also generates noise, which powers the level below, above and the level it is on. So you need a generator every three levels. Generators also have a running cost.
You can also employ cleaners, who will search for the most dirty room and clean that next. They will need a service room (bucket and swab icon) where they can pickup cleaning equipment. You don't need a service room on every floor.
The game is controlled with the mouse. Scrolling can be done with the arrow keys or [WASD], actions can be canceled with [ESC].
------------------------
----Game Information----
------------------------
Guests will come to your hotel and demand a room of a size (S,M,L) and luxury level (low, med, high). This is the minimum required level, they can also book a room that is larger and/or has a higher luxury level.
You can build rooms with the three house icons in the top bar, small to large from left to right. The price is shown as an overlay if you select the room to build.
Rooms can be upgraded by clicking them and pressing the update button.
When a guest books a room, you get an initial amount of money (reservation fee). The larger part of the payment (the tip) is delivered at the checkout and based on the guests satisfaction.
Satisfaction depends on the waiting time of the guests (also increases annoyance) and on the room. If the room is better than what they require, you get an extra tip.
Satisfaction is influenced by the dirtiness and noise level (created from generators) of the room as well as if the room is powered.
Rooms can be powered by a generator (also generates noise, which powers the level below, above and the level it is on. So you need a generator every three levels. Generators also have a running cost.
You can also employ cleaners, who will search for the most dirty room and clean that next. They will need a service room (bucket and swab icon) where they can pickup cleaning equipment. You don't need a service room on every floor.
Genres: strategy



Comments13
My experience:
It took me some time to understand the game and to figure it out what was each of the icons (I don't know what the last one means tough, never used). I feel that there are information that I should know better before playing, maybe a tutorial would solve this. Other thing that could improve is the line, when there are a lot of people in the line I can't figure out the info, there is too many overlaping text boxes, I just did what I thought was correct.
It seemed like there wasn't any way to loose the game so I didn't find that engaging. Otherwise solid game.
The file I downloaded ended with _postcompo so I'm not sure this is a fair rating :/ I'm going to subtract 1 from my 4-star rating for fairness.
Good thing the music is so mellow, otherwise I'd feel bored when gathering enough money for the next elevator-block. Consider a speed-up button?
Also; what does the last icon do? It's grouping suggest another empolyee, perhaps a handy-person? It doesn't seem to do anything when clicked.
Maybe there should be a way to unselect... if you've selected a room-type to build, and have little money, there is no way to upgrade rooms instead.
Another thing; maybe make the purple room an unlockable, give the player something to work toward :-)
... this may seem like a lot of critisism, but I /did/ have fun with the game!
Graphics and gameplay are awesome! keep up the good work people!