Hotel Z
Defend yourselves from zombies with a machine gun, a flamethrower and grenades. But make sure you or the zombies don't destroy too much of the room, the Hotel will make you pay for that!
WASD TO WALK
LEFT CLICK TO SHOOT
SPACE TO SWITCH CHARACTERS
A game by Ajmal Rizni (https://twitter.com/AjmalRizni)
With sound design by Craig Barnes (https://twitter.com/cbstegeman)
CRT Shader by blokatt (https://twitter.com/blokatt)
WASD TO WALK
LEFT CLICK TO SHOOT
SPACE TO SWITCH CHARACTERS
A game by Ajmal Rizni (https://twitter.com/AjmalRizni)
With sound design by Craig Barnes (https://twitter.com/cbstegeman)
CRT Shader by blokatt (https://twitter.com/blokatt)
Genres: action

Comments14
What bugs the most is that there doesn't even seem to be a good gameplay reason for these additions! As near as I could tell, the best strategy seemed to be to take the standard gun character to the top-right and ignore everything else. The zombies didn't seem to spawn at a high enough rate for them to do much damage in the other rooms, and you could pretty safely camp the zombies spawning in that room indefinitely.
The music, sprites, and post-processing shader were all nice, but can't say I enjoyed this one unfortunately.
So much polish! I like your take on the theme. :D
I also like that they've got something different going on with their 'method of defence'.
Anyway, I think this would work a lot better if you could see all 3 chara's at one, or at least have an indicator of how much z's are in each room.
It would probably also be a better idea to have the furniture be at least slightly more tough, I think. As it is now, you can get kicked out of the hotel after just a few unlucky shots.