Humanity Walks Into a Bar
(Play in full screen!)
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Humanity Walks Into a Bar is a tiny people simulator reminiscent of games such as Populous and Dwarf Fortress. But tiny! 72-hour tiny.
Left-click to lay nature's fierce hand upon your critters and help guide their paths. Try to be subtle though — they believe in their free will.
Watch them love, fight and live their lovely short lives, then try to get as many different people as you can before filling the room.
Who knows where Humanity will go next?
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Psst, kid. Heard there's a post-jam version running around on GameJolt and Itch.io. That one's going to receive bugfixes and improvements. Wanna give it a try?
GameJolt: http://gamejolt.com/games/humanity-walks-into-a-bar/217837
Itch.io: https://luderia.itch.io/humanity-walks-into-a-bar
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Controls:
Left Click. Use it wisely.
R restarts the scene.
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Created by:
Cauã Ferreira da Silva (http://ludumdare.com/compo/author/cauafs) @cauafs
Felipe Dal Molin (http://ludumdare.com/compo/author/lipedal) @lipedal
Guilherme Ventura (http://ludumdare.com/compo/author/vexille) @vexille666
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Humanity Walks Into a Bar is a tiny people simulator reminiscent of games such as Populous and Dwarf Fortress. But tiny! 72-hour tiny.
Left-click to lay nature's fierce hand upon your critters and help guide their paths. Try to be subtle though — they believe in their free will.
Watch them love, fight and live their lovely short lives, then try to get as many different people as you can before filling the room.
Who knows where Humanity will go next?
----
Psst, kid. Heard there's a post-jam version running around on GameJolt and Itch.io. That one's going to receive bugfixes and improvements. Wanna give it a try?
GameJolt: http://gamejolt.com/games/humanity-walks-into-a-bar/217837
Itch.io: https://luderia.itch.io/humanity-walks-into-a-bar
----
Controls:
Left Click. Use it wisely.
R restarts the scene.
----
Created by:
Cauã Ferreira da Silva (http://ludumdare.com/compo/author/cauafs) @cauafs
Felipe Dal Molin (http://ludumdare.com/compo/author/lipedal) @lipedal
Guilherme Ventura (http://ludumdare.com/compo/author/vexille) @vexille666

Comments42
Look at me :)
I also encountered severe framerate issues when having a lot of people in the bar.
Not complaining, this concept is great, I love how my first run ended in one teal color because I let the first folk die off! Wonderful :D
YouTube: Fellowplayer
Nice graphics also. It was not clear to me when two humans would like eachother. Is this random?
Thanks for all the feedback, it's been amazing for us to see what you think of Humanity!
@Cole Chittim Haha thanks! We have some ideas on how to give more control to the player. I'm writing a game design post mortem and touching on that subject a little more. As soon as it's published I'll link it here.
@JoeYoshi Thanks for your feedback! We've optimized the game's performance in the post-jam version, it's up on GameJolt and Itch.io.
@FellowPlayer Wow, thanks for the playthrough! Awesome video :D
@youngbrothers It's not random, haha. Only random things are the direction the little people move when not engaged, and which one dies when two of them fight. There are rules for them to like or dislike each other, and subtle ways of identifying who's "fertile", who's old and such. We wanted to leave it open to the community to figure it all out, but I'm detailing it a little bit in the post mortem later today.
@madlee It's great that you thought about the mutation! We actually have this implemented and commented in the code, haha. We liked it at first, but them it started looking like the player would score based on luck. The way we're understanding it now, you're screwed if you let one of the 3 initial colors die right off the bat. The best way I've seen so far is making all 3 have babies with each other, then have the second generation have babies with each other, those will be born with the same colors as their grandfathers. The actual "game" part of this quirky little toy gets to be saving colors from extinction (breeding them from parent colors), and trying not to let a single hue take over the world. We may put the mutation back though, we still like the concept ^^
- randomhuman
Although it doesn't feel like the player has much control over everything that happens.
Still quite fun! Super nice music and graphics too!
@JimmothySanchez There is, although it is very subtle. Each person lasts for about 100 seconds. You can see they're approaching their deaths when they start to lose color, getting dark and less saturated. The opposite of that — very saturated — is when they're more fertile. As a rule of thumb, people which have just stopped being kids, and people which are almost dying can't have babies. Two of those fight when they meet. If they're halfway through, they just repel each other. If they're both fertile (maybe between 10s and 85s into their adult lives?), they lay an egg.
We know there's no good feedback for all that. We were hoping people would figure out the rules and spread them, but the lack of feedback makes it just look random. We're thinking on how to improve that in the post-jam versions though. Again, thanks for the feedback and thanks for playing! :D
Like the eggs and that my tiny humans grow.
I laughed at using gunshots to make people get close to each other.
I had performance issues with the embedded one too, and couldn't finish the game because of it. Humanity was sitting at 147-148, but I couldn't react fast enough to clouds because of lag :(
The concept is pretty neat and funny, and it worked really well as the game's title! The graphics are great (nice touch with all the references!) and the song worked great alongside the graphics to create the game's mood.
However, I feel like it's too difficult to control everything... Pushing two people together doesn't guarantee they will mate, and there's no indication of how long any given person will live. In fact, I still don't know if people die after some predefined time or if there's a way to prolong their lifespan...
I usually end up raising the population to around 40 and then I leave them do their stuff...
Anyway, most of my complaints are because I'm bad at this game. Even so, it's quite fun to play! Well done! =D
P.S.: I just read your comments on this game. I'll later play it again trying to pay attention to all that. (I did notice one person getting desaturated once, though... now I know why XD)
So.. The mechanic is the message?
The art is fantastic, the music really cool, and blowing up stuff to make babies is... wait, what?
I really like this, it's super weird but it's interesting to watch the little community grow.