It Wasn't Me
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Controls:
Movement: W A S D
left click = shoot
right click = change weapon
It Wasn't me is a top down shooter about a space Marine trapped in a room with monsters. To destroy the monsters you must shoot them with the same color bullets they are. The switches on the outsides of the room change the color of the enemies or the behavior of items dropped. In the center of the room is a window into the past. As time goes on the past you starts pressing switches that hurt your survivability.
Programing: DeltaOhio
Audio: Picapiedras14 - www.peterkirkpatrickmusic.com
Art: fandicci - http://candicego.tumblr.com/
Great work guys! We did it :)
Looking forward to working you you again in the future!
HOW TO GET GAME TO PLAY:
Go to the GitHub page. Click the "Clone or Download" button. In the folder "Builds" will be a windows and a Mac build for you to play. Or open it project in Unity and play that way.
If you find any issues or bugs or even suggestions use the GitHub repo to submit an issue. Thanks!
Movement: W A S D
left click = shoot
right click = change weapon
It Wasn't me is a top down shooter about a space Marine trapped in a room with monsters. To destroy the monsters you must shoot them with the same color bullets they are. The switches on the outsides of the room change the color of the enemies or the behavior of items dropped. In the center of the room is a window into the past. As time goes on the past you starts pressing switches that hurt your survivability.
Programing: DeltaOhio
Audio: Picapiedras14 - www.peterkirkpatrickmusic.com
Art: fandicci - http://candicego.tumblr.com/
Great work guys! We did it :)
Looking forward to working you you again in the future!
HOW TO GET GAME TO PLAY:
Go to the GitHub page. Click the "Clone or Download" button. In the folder "Builds" will be a windows and a Mac build for you to play. Or open it project in Unity and play that way.
If you find any issues or bugs or even suggestions use the GitHub repo to submit an issue. Thanks!