A brilliant piece of work. The simple but clear art style pairs well with the simple, but fun, mechanics of the game. There is a lack of audio feedback, but the overly epic soundtrack, despite the simplicity, make it a mute point. The theme is in-your-face strong, and while some levels definitely feel hard, they are all obvious in hindsight. That's the hall mark of a good puzzle game. Lots of fun, Great work.
I loved it. Such an original idea! I finished it. Please, keep working on it!
If you're interested in bug reports: -Restarting on level 2 (not sure of the level, actually) makes you spawn way too high and that makes you lose 4% -You can actually destroy the room after winning.
Not sure if the last one is a bug, but it was weird.
Very good idea. The physics works perfect, and you can be delicate with a bit of practice. Levels are great, but a bit sad there is no ending, even a simple one. Music is a too heavy for this carefull gameplay, I think. Keep up the good work !
^ okay... first i was confused. But then i checked whats wrong and i found bug... this bug is sending level 6 again at level 2. There is ending at scene 7... i will upload fixed version soon
Very good idea for a mechanic. I like the simplicity and theme-relatedness of this game but I think you could do something more with the environment. Anyway I enjoyed it a lot.
Awesome game. The mechanic is cool and the minimalistic art style looks great. My OCD side spotted that the text at the start of the game has Jim and then Joe? so who is moving out?
This was a lot of fun! The difficulty curve felt rather polished as each level was progressively more challenging, but no giant spikes. The gameplay mechanics really worked well together to let the player strategize different movement techniques.
Very cool Game, mouse controls would be a gamechanger but i still would like them, music fits the theme perfectly, but what else can you expect of Master Tchaikovsky
That was quite fascinating. especially love the music theme
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BananaBen15 Dec 2016, 10:20
Really unique game! I struggled extremely on level 2! Honestly hope you make this into a full game with a story once ludum dare comp is over! Here is a little lets play:
^ i think its allowed. Anyway thanks for covering my game :P and yes, im seriously thinking about making it into full game. I have few new crazy gameplay ideas so... will see how it ends :P
I launched the game a first time and Jim was moving way to fast, I wasn't even able to finish the tutorial level since all furnitures got destroy because of Jim's high speed. Then launched the game once again and got a diffrent music, and Jim's speed was as it was supposed to be. XD The high speed seems to be happening when I put the graphics option to "Fast".
So for this second try, the game was absolutely great and well thought, really clever concept !!! Loved it !
This was a very fun and addicting game. The graphics are really all I saw that could have been improved, but my gameplay of it can be found here (its the third game I played): https://www.youtube.com/edit?video_id=XBEBBc-cfYc It would be cool to see some variations in room size/shape too but I look forward to playing the local multiplayer version. If you let me know when it's released I'd like to try play it again in another episode. Thanks for recommending your game!
Nice take on the theme! Really nice and fun concept for "moving"! :)
The graphics style really fits, and clearly puts the theme up-front, when you first play the game. I really like the simple, silhouette-based, style, since it's quite easy on the eyes, the overall style also gives the game some kind of direct-approach, which I find really good!
I kinda miss some sound effects for the objects/room. The soundtrack REALLY does help bring some tension into the game, but I'd like to see how your take on some music would be. ;) The choice, though, was spot-on! :)
I kinda felt it was hard to go up, specially on the 3rd level, but overall I really liked the play style! I kinda wondered how a mouse control scheme would be for this one! :P
Really interesting take on the theme! I included it in my compilation video series of the Ludum Dare 37 games, if you’d like to take a look. :) https://youtu.be/uJPQ-kT6kvQ
that's a great idea to use the one room as the player not the environment. the physics work great and the graphics are very simple but bring the gameplay more in the foreground -Hisfantor
Comments42
The theme is really well operated, and the level design is good too.
Thank you for this game :)
The loop at the end is a bit frustrating...
Please, keep working on it!
If you're interested in bug reports:
-Restarting on level 2 (not sure of the level, actually) makes you spawn way too high and that makes you lose 4%
-You can actually destroy the room after winning.
Not sure if the last one is a bug, but it was weird.
Once again, keep working on this game!
Pease keep working on this game
Congratulations!
Really fun gameplay!
especially love the music theme
Hopefully it's allowed! :o
So for this second try, the game was absolutely great and well thought, really clever concept !!! Loved it !
Sorry about that ;)
The graphics style really fits, and clearly puts the theme up-front, when you first play the game. I really like the simple, silhouette-based, style, since it's quite easy on the eyes, the overall style also gives the game some kind of direct-approach, which I find really good!
I kinda miss some sound effects for the objects/room. The soundtrack REALLY does help bring some tension into the game, but I'd like to see how your take on some music would be. ;) The choice, though, was spot-on! :)
I kinda felt it was hard to go up, specially on the 3rd level, but overall I really liked the play style! I kinda wondered how a mouse control scheme would be for this one! :P
Cheers! Good job! :)
Nice game, but the non-triggering bug is a bit annoying, though.
-Hisfantor