Ludum Dare #37compo
Just a normal top-down shooter
This is just a regular top-down shooter ... With a twist!
Let me know how I did for my first LD game ever :D
*BUGFIX post-comp*
(Hopefully) fixed a bug that caused the game to crash when hitting multiple things with the same bullet. Many had this problem though I could not reproduce it in the debugger.
To run this, you will need the 2015 Visual C++ Redistributable if you don't have it already. You can download it here: https://www.microsoft.com/en-us/download/details.aspx?id=53840
To compile the source, you need openFrameworks. Just follow the tutorial on their website: http://openframeworks.cc/download/
Let me know how I did for my first LD game ever :D
*BUGFIX post-comp*
(Hopefully) fixed a bug that caused the game to crash when hitting multiple things with the same bullet. Many had this problem though I could not reproduce it in the debugger.
To run this, you will need the 2015 Visual C++ Redistributable if you don't have it already. You can download it here: https://www.microsoft.com/en-us/download/details.aspx?id=53840
To compile the source, you need openFrameworks. Just follow the tutorial on their website: http://openframeworks.cc/download/
Comments17
Nice pewpew-sound, though! I like it. :)
But let's forget theses considerations to talk about the game itself, the mechanic of enemies who copy you when you're touched is very cool, but not very exploited, the game is still too short and simple. It would be nice to have more variety with powers, differenciates hero shoots and enemy shoots... generally have more feedbacks, a moving background, things like that. Good luck for enhancing your game or work in other projects, and gj tho for submit your first LD game at the mercy of internet :>.
(Oh, and I got the crash too, unfortunately I can't figured why :/ )
The sound effects and art are good, but the game could use a background image and music to add a little more excitement.