Killing Room
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My game is boring, has horrible graphics and like no Humor at all.
It's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.
I don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.
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WASD to move
Mouse to Aim
Leftclick to shoot
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Edit:
First small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.
*Added
Feedback when being hit
Feedback when killing an enemy
Another patch. And 1 hour 15 to go. Let's see what else I can get in
*Added
*Background Music
Post Compo
For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop / too close to you. And small QOL Improvements like non-static counter till next wave
https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c
It's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.
I don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.
===========
WASD to move
Mouse to Aim
Leftclick to shoot
===========
Edit:
First small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.
*Added
Feedback when being hit
Feedback when killing an enemy
Another patch. And 1 hour 15 to go. Let's see what else I can get in
*Added
*Background Music
Post Compo
For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop / too close to you. And small QOL Improvements like non-static counter till next wave
https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c