Killing Room

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.84
coolness: 0.82
fun: 3.03
graphics: 2.36
overall: 2.95
theme: 2.95
My game is boring, has horrible graphics and like no Humor at all.

It's my first LudumDare and I redid my Idea 4 times and in the end I only had ~12 hours left when I lastly redid it.

I don't want really want to be judged in any category however I would like to hear your opinion on what I could do better from what I already implemented, what I should leave out next time and suggestions what I should implement to make it more fun but keep it a small game.

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WASD to move

Mouse to Aim

Leftclick to shoot

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Edit:

First small Patch and that still pre Submission hour. Didn't thought I'd manage to do that.

*Added

Feedback when being hit

Feedback when killing an enemy

Another patch. And 1 hour 15 to go. Let's see what else I can get in

*Added

*Background Music



Post Compo

For those that already voted and enjoyed it. Here's a little post-compo updated version with small bugfixes. Like enemys no longer spawn ontop / too close to you. And small QOL Improvements like non-static counter till next wave

https://drive.google.com/drive/folders/0BzZD1mQmYWExN1dtdWpmTVRUY3c
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