In each level, the player pushes the blocks using the pellets on the border. Blocks slide to fill up empty spaces in the row. The player clears a path to the warp spot and pushes a pellet into it to move to the next level. This game is based on the sliding block puzzles in the Zelda series, sliding picture games and the Picross-like game Guru Logic Champ.
ARROWS: move character Z: push pellet X: retry level
(I suggest playing fullscreen or on the original web page because the up and down keys scroll the browser window)
All feedback is appreciated!
(update: whooops, fixed a bug that was preventing the game from loading in Firefox)
I love Sokoban style puzzle games, and I'll admit I was thrown at stage 2 because my brain is conditioned to think blocks can only move until they hit another block, but this game moves all blocks if there is a space to move them to.
I actually did design the puzzles. I considered looking at levels from Sokoban games or Zelda, but the mechanic is just different enough that I wanted to do something unique to it.
Simple, yet so engaging. I love puzzle games, and you did a good job on some ofthose, with a very simple mechanic. Good job on the puzzle design.
I think the time delay between each command could have been shorter, especially right after moving a pellet. I couldn't move right away and it was frustrating to me. Also, the control to go from the top or botton to the side were not always working as I thought they would.
I may be a bit too difficult, but I think fast and I love puzzle that I can rush through: if not, I get annoyed easily...
But still, it was a great puzzle game: some nice brain teaser there.
That's a very interesting idea! Graphics are nice (even if the web background is a bit too strong for my eyes), and puzzle design and pacing are great.
A pretty engaging puzzle game. Interesting how multiple blocks can be pushed down at once. I like the sound effects for the most part, but the introduction sound effect is quite grating. Also the wrap around ability by pressing the opposite key to flip to the other side threw me off, but I can see why it would be a convenience.
Finally, I'm not really sure how this fits the theme, to be honest. All levels take place in one room, I suppose?
Really enjoyed this one! Loved the GB/game-and-watch vibe and neat twist on sokoban. Took me a minute to figure out that blocks could push one another, and another minute to figure out that that was sometimes a problem! :P. Puzzles were well thought out, and I thought the sound and graphics were really polished. As with any puzzle games future iterations could include new mechanics, but I would definitely play a hundred or so of the puzzles like yours without getting tired of them. Great job, hope you enjoyed your ld!
Comments16
I think the time delay between each command could have been shorter, especially right after moving a pellet. I couldn't move right away and it was frustrating to me. Also, the control to go from the top or botton to the side were not always working as I thought they would.
I may be a bit too difficult, but I think fast and I love puzzle that I can rush through: if not, I get annoyed easily...
But still, it was a great puzzle game: some nice brain teaser there.
Well done!
Awesome job!
Finally, I'm not really sure how this fits the theme, to be honest. All levels take place in one room, I suppose?
~Random-storykeeper
Nice little game! This mechanics can be used in variety of settings which is cool.