Last Pig Standing
Fortunately the little Piggy killed the big bad wolf and made it to his one room, stone hut.
Unfortunately his not so smart brothers left the windows open and the big bad wolf has a lot of children from multiple she-wolfs seeking for revenge...
Use A+S+D+W to move and the arrow keys to shoot.
Never thought I would manage to upload anything for my first Ludum Dare.
Unfortunately HTML5 did not work out.
My first finished Unity Game ever.
Assets made with Krita and sfxr.
I am happy about tons of feedback, ANY feedback!
update 12/14/16
I am so glad I finally got a working HTML5 version
The Port includes final bug fixes I was not able to fix by submission deadline
Change log:
-Character Controller does not feel like chewing gum any more
-Sound is not hurting the ear any longer
-Enemies do not start to attack right after spawning
-shots get an acceptable size
update 12/14/2016
Game still needed a final "No total waste of time for real gamers" Bugfix
- If no key is pressed shooting should be possible at once
- No crash before reaching Level 6 - I ,ehmm, swear
Unfortunately his not so smart brothers left the windows open and the big bad wolf has a lot of children from multiple she-wolfs seeking for revenge...
Use A+S+D+W to move and the arrow keys to shoot.
Never thought I would manage to upload anything for my first Ludum Dare.
Unfortunately HTML5 did not work out.
My first finished Unity Game ever.
Assets made with Krita and sfxr.
I am happy about tons of feedback, ANY feedback!
update 12/14/16
I am so glad I finally got a working HTML5 version
The Port includes final bug fixes I was not able to fix by submission deadline
Change log:
-Character Controller does not feel like chewing gum any more
-Sound is not hurting the ear any longer
-Enemies do not start to attack right after spawning
-shots get an acceptable size
update 12/14/2016
Game still needed a final "No total waste of time for real gamers" Bugfix
- If no key is pressed shooting should be possible at once
- No crash before reaching Level 6 - I ,ehmm, swear
Comments26
The controls are a bit floaty, the game doesn't convey much about the situation and the overall gameplay concept isn't overly original.
What it does, it does fairly well however I'd love to see more lively characters and varied gameplay ^-^
You help me a lot to fill the gap between all the ambitions and ideas in my head and my current programming skills.
The green things should be something hard I hate to hit the monsters: Candy :-D
I like it
Yes I did not integrate the backward shooting.
I thought it would look too strange with shots coming from the back. Thanks for pointing out the frustrating aspect.
54 skulls: WOW! I never thought someone would get this far. Now I have a serious problem, because I guess this game will crash after 6 Levels or so :-D
Moves were a bit too fast for me, it was not really easy to controle the character.
I like the wolf design, reminds me of The Werewolves of Millers Hollow :)
I liked your art style and the mood.
Please go ahead and check my game (LocusLudi) nad check my Youtube (Acuadoy Studios) cause ill redo
my whole game and then you'll get all the links to updated versions of my game!
When I shot sometimes the projectile wouldn't spawn. The graphics looked nice. Overall a good first unity game :)
I think the game would be more fun with a life bar system than a one hit kill, but it also has its charm and is part of the challenge.
didn't noted the audio cause there wasn't any sound, don't know if the game has none or if it glitched out ? :/
But other than that solid entry, overall well done ^^
Gameplay was fun and frantic although, as others have said, I would really have appreciated the ability to shoot while moving. After a few attempts, I made it to Wave 3 (just).
Altogether a very nice little game!
I wish it wasn't get-hit-once-and-die. Some more hitpoints to keep me playing the game longer would've been nice. And there was a weird thing where I had to stand still to fire left and right, but I could fire up and down.
Like I said, graphics are decent for the characters. Some more contrast for the pig would've made him stand out a little better. Could've used some more sound effects for throwing the projectile, etc.