Legacy
You find yourself in a long forgotten chamber in the ruins of an ancient civilization. Strange contraptions and cryptic messages lie in wait as you seek a way out. Your only companions are the notes left by an explorer who came before you - deceased. Will these hints be enough to secure your escape?
IMPORTANT:
============================================
Here are two additional hints not explicitly stated in the game:
*Use and pay attention to your mouse. If your cursor changes, try clicking!
*As you find note scraps their information will be recorded in the appropriate place automatically - you don't need to write it down yourself.
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Legacy is a puzzle game inspired by old school dungeon crawlers with a tiny splash of point and click adventure. A lot is deliberately left up to you to figure out. Some elements are randomized, making each playthrough very slightly different. I created it on my own for the Jam using Unity 5.
IMPORTANT:
============================================
Here are two additional hints not explicitly stated in the game:
*Use and pay attention to your mouse. If your cursor changes, try clicking!
*As you find note scraps their information will be recorded in the appropriate place automatically - you don't need to write it down yourself.
============================================
Legacy is a puzzle game inspired by old school dungeon crawlers with a tiny splash of point and click adventure. A lot is deliberately left up to you to figure out. Some elements are randomized, making each playthrough very slightly different. I created it on my own for the Jam using Unity 5.



Comments14
I liked what you did with the audio. The music gets repetitive fast, but it does set the mood; really liked the sound on the floating crates.
Got all the way through to the end; almost thought it was broken until I realized that I'd misread the 3 and 4 tiles (I'd assumed the plaques were moving counterclockwise) and fixed my error. D'oh!
I beat it :)
*Minor Spoiler below for anyone who hasn't played yet*
I thought everything was super hard until I figured out that I could stand on the last button to permanently solve each puzzle. Things got a lot easier after that.
I like the visual style.