Little Lab of Horrors
"Little Lab of Horrors" is a time management game where you keep track of your plants and harvest them before the season passes. Winning the game requires you to unlock, plant and harvest the "Monster" crop.
The seeds are color coded by season. Once the season runs out, the plants will die. When you harvest plants, you will earn research points. With those, you can unlock more seeds at the shop. At the end of the game, you are scored by stars. The faster you finish, the more stars you are rated with when you win.
The game is played with just a mouse (the game's mechanics would simply not work with a controller). Open the store and click on a seed to select it, then left click on a pot to purchase and plant it. Wait awhile, then click when you see the indicator to harvest and sell.
Development by Kryto
Art by Calemi
Music by Flakey
The seeds are color coded by season. Once the season runs out, the plants will die. When you harvest plants, you will earn research points. With those, you can unlock more seeds at the shop. At the end of the game, you are scored by stars. The faster you finish, the more stars you are rated with when you win.
The game is played with just a mouse (the game's mechanics would simply not work with a controller). Open the store and click on a seed to select it, then left click on a pot to purchase and plant it. Wait awhile, then click when you see the indicator to harvest and sell.
Development by Kryto
Art by Calemi
Music by Flakey
Genres: strategy



Comments13
As with many other entries I've tried so far, here too we have a chronic lack of challenge. Choosing what to do is already decided for you by the rules. Only certain plants can be used in each season (no choice there), each successive plant is outright better than the last (still no choices to be had) and there isn't even any major consequences for planting too late (the one, silly, choice you can take). All you lose is a little bit of real-life time.
Interactive media thrives when interactivity is utilized in interesting ways. For games decision making (overcoming challenges) is the way to go, for puzzles deductive problem solving is the key and for interactive fiction exploring a non-linear story is the meat of the experience.
Without interesting interactivity you are left with something boring and that is the biggest crime of them all (apart from real crime, of course).
I liked your art style and the mood.
Please go ahead and check my game (LocusLudi) nad check my Youtube (Acuadoy Studios) cause ill redo
my whole game and then you'll get all the links to updated versions of my game!
The game needs much more complexity, more choices to make, therefore it is not challenging.
I have one more question, what about autumn? :)
I love growing things, but the easiest way to not lose money is to just grow daisies!
Great graphics. I got a little tired of the music loop in the background. If you were looking to revise/expand, I might consider changing the music for the different seasons.