Lock and reload
!
[[[ DOESN'T LOAD IMMEDIATELY SO BE A LITTLE PATIENT, PLEASE C: ]]]
!
=== INFO
If you want to tweet about this game, please retweet this post:
https://twitter.com/avaskoog/status/808743875267457024
IF YOU FIND YOURSELF GETTING STUCK, LOOK IN THE COMMENTS FOR OUR SEMI-SPOILER CLUES!
You find yourself in an unfamiliar room. All doors are locked. Who put you there, and why? Can you get out?
Didn't quite turn into the intended game where you were supposed to be finding out clues about the owner of the room by examining stuff as there simply wasn't enough time, but we did wrap it up in some way at least!
=== CONTROLLERS
Only mouse and left click is enough, but A, S and D on the keyboard work for left, back and right respectively. All necessary instructions should be on screen. Point and click!
=== CREDITS
Made by Marte Kvamme Strømmen and Ava Skoog!
=== POST MORTEM
Just a few quick notes...
This was originally intended to be a much more elaborate story, where the things in the room would allow the player to pick up more and more clues in order to piece together an idea of what the owner of the room was like. Checking the phonebook, answering machine and so on. Unfortunately time was running out and a compromise had to be made as is usually the case for us during LD.
The result is an interesting concept, but not quite what we had in mind. Hopefully you'll get a good idea of it anyway, and we hope what little game there is might bring you at least a few interesting minutes!
[[[ DOESN'T LOAD IMMEDIATELY SO BE A LITTLE PATIENT, PLEASE C: ]]]
!
=== INFO
If you want to tweet about this game, please retweet this post:
https://twitter.com/avaskoog/status/808743875267457024
IF YOU FIND YOURSELF GETTING STUCK, LOOK IN THE COMMENTS FOR OUR SEMI-SPOILER CLUES!
You find yourself in an unfamiliar room. All doors are locked. Who put you there, and why? Can you get out?
Didn't quite turn into the intended game where you were supposed to be finding out clues about the owner of the room by examining stuff as there simply wasn't enough time, but we did wrap it up in some way at least!
=== CONTROLLERS
Only mouse and left click is enough, but A, S and D on the keyboard work for left, back and right respectively. All necessary instructions should be on screen. Point and click!
=== CREDITS
Made by Marte Kvamme Strømmen and Ava Skoog!
=== POST MORTEM
Just a few quick notes...
This was originally intended to be a much more elaborate story, where the things in the room would allow the player to pick up more and more clues in order to piece together an idea of what the owner of the room was like. Checking the phonebook, answering machine and so on. Unfortunately time was running out and a compromise had to be made as is usually the case for us during LD.
The result is an interesting concept, but not quite what we had in mind. Hopefully you'll get a good idea of it anyway, and we hope what little game there is might bring you at least a few interesting minutes!



Comments37
The graphic style was awesome, the mood was awesome (the mirror !). Excellent game.
Anyway, maybe a little hint? :)
As for the hint:
!!!
* SPOILER WARNING ISH *
!!!
The notes all describe something (plural, hence 'they') that can be found in the room!
There's a hint below the spoiler warning in our last post. I can add to that hint, and if that doesn't help either, feel free to hit one of us (@avaskoog) up with a PM on Twitter and I can give you the full solution if you really want it—just don't want to spoil it in the comments here. :p
!!!
* SPOILER WARNING ISH *
!!!
There are four numbered notes scattered around the room. The notes all describe something (plural, hence 'they') that can be found in the room. Count how many there are of each of these things.
The the game gives me some fun. I like your art style and the mood.
I had to force the last digit, just like Spab before me. But just when I hit the right digit I realised that the answer to "What slides?" was literally in-front of me.
Really well done. One of my favourites so far in this LD and I'd say probably your best LD-entry that I've played.
it's a pity that the puzzle is just a hidden objects search, but as you say time is not abundant during LD
so congrat's on finishing the game because I think it's the ending that makes the value of the game wich is overall a very goos entry
Nice mood, the visual effect on the screen looks really cool.
Fantastic work you two!
It's a pity that a lot of people get stuck. The riddles with the notes wouldn't have actually been in there at all had there been more time to finish the game as intended, and so the riddles were an unfortunate last minute solution. Maybe we'll spend some time on a post jam version that better represents the original idea.
@zenmumbler:
Yay! Glad you finally beat it! And feeling quite honoured that you stuck around and stubbornly pushed through. c': Thanks for telling us about the broken links, too. A copy-paste mistake. Fixed 'em up!
@Broxxar:
Thanks! Been decent at shaders for quite some time, but this is the first LD where any of that really came to pass, and even then perhaps not to the most exciting extent, but hopefully there'll be even more fun with that sort of stuff in the future! As for whose puzzle takes the cake, well, we'll be getting around to your entry soon enough too, so we'll have to see about that. c;
Anyway, some nice shader work indeed, combined with the eerie sounds it did get the mood set up nicely. Great work!
I like the game graphic and the sounds are great.
Well done!
I did like the posterize effect that really gave the lo-fi feel to it. The game's general attempt at creating a creepy and alien environment works quite well in its favor. I can't say I was much of a fan of trying to figure out the password to the computer, but outside of that, most things were pretty easy to figure out. I think it would have been nice to provide some highlights when you mouse-over something so I know what I'm clicking on; clicking the shelves next to the computer, for example, merely prompted the computer password, which was confusing.
Overall, a pretty nice point-and-click that achieves quite a lot with very little. Color me impressed.