Ludum Dare #37compo
Ludum Dare: the Game
Changes in v1.0.1: (no content or gameplay was changed)
- Fixed a platform-dependent Unity build issue which broke seamless audio looping and cut off the first part of all audio files =(
- Fixed a slight lag hiccup in the intro sequence.
- Added the version number of the game in the UI.
48 hours. One Room. One Game.
Welcome to Ludum Dare: The Game! You are tasked with the near-impossible task of creating an entire game in just 48 hours! Write code, draw art, eat frozen pizza, and for the love of god, don't drink too much coffee!
Note: Game may take some time to load! If you just see a black screen, be patient!
Soundtrack download (pay what you want): https://ddrkirbyisq.bandcamp.com/album/ludum-dare-the-game-original-soundtrack
- Fixed a platform-dependent Unity build issue which broke seamless audio looping and cut off the first part of all audio files =(
- Fixed a slight lag hiccup in the intro sequence.
- Added the version number of the game in the UI.
48 hours. One Room. One Game.
Welcome to Ludum Dare: The Game! You are tasked with the near-impossible task of creating an entire game in just 48 hours! Write code, draw art, eat frozen pizza, and for the love of god, don't drink too much coffee!
Note: Game may take some time to load! If you just see a black screen, be patient!
Soundtrack download (pay what you want): https://ddrkirbyisq.bandcamp.com/album/ludum-dare-the-game-original-soundtrack



Comments50
Overall, this is a very solid entry for 48 hours, with a lot of replay value. I love the random names, the choices the game lets you pick when developing your LD entry, etc. Clearly you have had enough experience doing Ludum Dare that you were able to capture the appropriate humourous moments. :P
Definitely this could be expanded in a postjam; more choices and even have at the end of the game, a description based on the choices you are given when making art, etc. hehe that would be nice. Music's great as always. The chiptune definitely works to your advantage here.
~Random-storykeeper
The way the avatar says they need to do something fun for motivation is a little misleading though. The ways to gain it make sense, but it would be nice to have a watch videos or a check out another LD-er's stream option.
Maybe even a Jam mode as well!
It's just perfect in every way, well done once again!
I've done 52 on my 1st attempt and then 63 ^^
My rythm game "Tabla raver" was boring and draw by a five years old kid but got 86 overall!
The game itself is well done, especially the audio. The little popup events were a good addition to the game to break up the periods of waiting and you really did well invoking the feeling of a Ludum Dare, especially the theme selection part!
Jokes aside, I really liked this game. I missed your usual "9-bit" songs on your previous entry, I'm really glad to see them back. Don't get me wrong, that entry had pretty good songs, but there's something else to be said about your trademark chiptune sounds.
The realistic SFXs were a really funny choice and worked well with the game.
The concept is simple, but SO WELL EXECUTED. I've seen (and even tried once!) to do managing game jam games for game jams, but I've never actually seen/played one that was FUN to play!
You did very good, it was so much fun and actually very realistic. :D
Also, the music is fantastic. Congrats!
Nice simulation, good work!
But it's a cool resource management game. The little choices when working on something are nice, the randomly generated names and ideas are also fun.
The music is, of course, very enjoyable. The GUI could have been more unified, maybe?
Overall … Well done!
The game feels complete, it's simple and yet there are a few strategies to choose from
and of course it's a very interesting interpretation of the theme as it concerns us all! :D
It communicates in a very funny way the essence of what it is all about to participate.
Your Audio is exceptional as always.
loved it.
And I could never manage to make all of this under 48 hours, so really amazing work with game mechanics too! It was really fun allocating time to proper make a game, something I can never properly do in real life! :P
It would be pretty fun to have a "jam" version too! :P
Congrats! :)
It would be nice to have some constraints/precedence rules though (eg. it's a bit silly to work the first 40h on code/audio/design and the last 8 hours on design). The bug system does something like this though, and I really enjoyed that.
This is incredibly polished, and the soundtrack is amazing. Great job!