LudumDojo
LudumDojo is a sort of QTE action game that I made for LudumDare #37.
The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.
My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.
I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.
Please, enjoy testing this game, and don't hesitate to let me a comment !
NB : The web version isn't stable, if you have trouble with it, download the version for your OS.
PS : I pickup on internet the background image, the font, and the audio
The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.
My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.
I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.
Please, enjoy testing this game, and don't hesitate to let me a comment !
NB : The web version isn't stable, if you have trouble with it, download the version for your OS.
PS : I pickup on internet the background image, the font, and the audio


Comments18
Great job!
I don't practice Kendo, but it seems to be quite cool
The bad point is that there's nothing in addition to the main goal of the game. I mean it would be so nice if they were things to destabilize you while focusing on timings.
Good job ;)
PS : Like the Japanese text on the left window
the controls are a bit difficult to follow
I think it would be better for players if you used some presentation from other "rhythm action" games for timing rather than just colour changes - for example scrolling icons to show what inputs are coming up, and to show timing when the icon is over the input icon - this would also let you do complex 'combo' inputs by slightly offsetting the timing on each input, but still be predictable
Nice entry ;)
I would suggest some camera movements to make the game more interesting.
As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome!
My only note about the game would be some of the japanese text. It adds a nice touch to the game, for real, but the "Parried" text I'm pretty sure spells "Parade". :)
Overall, great entry! :D