LudumDojo

by darenn
Overall★★★★★★★★★★3.29
Fun★★★★★★★★★★2.86
Innovation★★★★★★★★★★3.29
Theme★★★★★★★★★★3.43
Mood★★★★★★★★★★3.43
Coolness★★★★★★★★★★57%
LudumDojo is a sort of QTE action game that I made for LudumDare #37.

The theme was "One Room". When I started the challenge, I was coming back from my Kendo course, so I had the idea to do my game in a Dojo.

My goal here as a programmer, was to learn how to modelize, rig, and animate a 3D character, so that I can work better with 3D artists. It take me a long time to achieve this poor result, but it's functionnal and I learned a lot.

I didn't have time to implement all the gameplay elements. I wanted to add the space bar key to allow more complicated combos. Moreover I wanted to add a notion of tempo, so that combinations of keys have to be pressed in a right order, and in a right time. I wanted the player to have an avatar that blocks the attacks with a bokken, and that the characters move in the room at each attack.

Please, enjoy testing this game, and don't hesitate to let me a comment !

NB : The web version isn't stable, if you have trouble with it, download the version for your OS.

PS : I pickup on internet the background image, the font, and the audio

Comments18

cr4zyt3rry
cr4zyt3rry12 Dec 2016, 21:35
Really nice Graphics i like the idea!
Lucas Knutson13 Dec 2016, 02:07
I initially was confused about the keyboard selection buttons, but interesting idea.
cushycode13 Dec 2016, 13:23
Background music is good but gets a bit annoying during the game. The concept is nice and the art style is pretty cool.
Great job!
exhidor13 Dec 2016, 15:40
Soooo, the overall is pretty good. I personally found that graphics (even you didn't create the background) with musics are really nice together ! It creates a really really good mood ! Your 3D models isn't so bad for a first time. But I find that texts in green are a bit difficult to read. For the gameplay, I needed 2/3 games to well understand how to play but that's not a problem at all because you can chain games really fast.

I don't practice Kendo, but it seems to be quite cool
The bad point is that there's nothing in addition to the main goal of the game. I mean it would be so nice if they were things to destabilize you while focusing on timings.

Good job ;)

PS : Like the Japanese text on the left window
ThatSnillet13 Dec 2016, 18:40
Really cool! Even though it is very simple it manages to emulate the feel of swordfighting really well.
LTyrosine
LTyrosine16 Dec 2016, 02:28
One of the nice surprises of LD37. Nice game here, creative gameplay. Congrats on it.
Albert Viader17 Dec 2016, 12:11
I like the games with quick time events! Good idea.
Diplodino
Diplodino17 Dec 2016, 20:43
Cool game, simple and effective. The overall atmosphere is neat, and I like the animations of the master ! Nice job :)
Ednei
Ednei18 Dec 2016, 00:17
In the beginning, I was really confused, but I appreciated the game!

the controls are a bit difficult to follow
MrNyarlathotep
MrNyarlathotep18 Dec 2016, 13:56
I liked this idea a lot, and if you wanted to expand on it I could see how it would end up as a sort of rhythm action sword fighting game.

I think it would be better for players if you used some presentation from other "rhythm action" games for timing rather than just colour changes - for example scrolling icons to show what inputs are coming up, and to show timing when the icon is over the input icon - this would also let you do complex 'combo' inputs by slightly offsetting the timing on each input, but still be predictable
Coomzy
Coomzy20 Dec 2016, 23:03
Like the idea but think the key combinations should be more central to the screen, I couldn't look what the sword guy was doing because I was concentrating on the keys. Nice music and graphics.
Wan
Wan21 Dec 2016, 18:20
Nice idea to mix the wasd keys and arrows keys. It's not easy at the beginning when you have 4 keys to press at the same time.
Nice entry ;)

I would suggest some camera movements to make the game more interesting.
raaaahman30 Dec 2016, 12:55
Nice work. Two days to learn to make 3D characters seems a hard challenge!
Zener30 Dec 2016, 14:27
Simple and fun, loved the gfx and the music
erikiene
erikiene1 Jan 2017, 13:29
Great idea and graphics!

As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome!
rubensoleao
rubensoleao1 Jan 2017, 19:48
I would like to see faster "combos" and more responsive animation with more changes if you miss or hit
yuigoto
yuigoto2 Jan 2017, 09:24
Initially, I was kinda confused about controls, but once I got it, it was pretty fun and challenging to play! :) You really got the right mood for the game, and I had my share of fun trying to beat the high score! Nice take on the theme too! :P

My only note about the game would be some of the japanese text. It adds a nice touch to the game, for real, but the "Parried" text I'm pretty sure spells "Parade". :)

Overall, great entry! :D

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