Mad Room

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.21
coolness: 0.50
fun: 2.91
graphics: 3.04
humor: 2.94
innovation: 2.81
mood: 3.10
overall: 3.09
theme: 3.30
Hello folks!
My second LudumDare. This theme was hard for me but I tried my best to make a more complete game than the last one.
These time I learned a lot of new things and I think I improve a lot in this time!

The game is hard so if you manage to the last stage please tell me!
I hope you enjoy the music too!

I made the game with:
Piskel and paint.net for art.
Famitracker for music.
GameMaker 1.4 for the game.
0 Coffee and about 30 hours. I'm almost dead.

PLOT:
You are in the training facility and your boss order you to test the new room. When you enter the room the first time you realize that you didnt move to another room, but the world is changing. The system is broken and its altering the reality and mixing the training world with the real one.

Controls:
1, 2, 3 - for choose a weapon.
You must buy it first in order to use the special weapons (candy and chaos). They are cheap, only 10 candies or 10 souls.
Space - Normal fire. There is a delay before you can shoot again (this is why the game is hard?)
Left Control - Special fire. It's OP on special weapons.
Arrows to move.

How to win:
The special weapons hit pretty hard monster of the opposite faction.
For example: The candy weapon hit hard on chaos enemies, BUT it does 0 damage to CANDY enemies.

Be careful! Special weapons USE ammunition that can be obtained by killing enemies.

So in order to win you need a bit of luck and use well (specially with the rabbits) your special weapons.

I tried to compile it for Unix but seems that I need something extra, so if you are playing from a Unix system please download the source.

Thank you for playing my game and I hope you enjoy it as I enjoyed making it.
Found a bug?
Tell us on Discord