May The User Be With You

Overall★★★★★★★★★★3.14
Fun★★★★★★★★★★2.60
Innovation★★★★★★★★★★3.37
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★2.85
Humor★★★★★★★★★★2.60
Mood★★★★★★★★★★2.88
Coolness★★★★★★★★★★47%
NOTE: The User grants powerups like increased rate of fire and new arrow types as the game progresses. Also, fill the Cauldrons for AoE attacks.

Welcome, Player!

You are a tower sentry. Your tower has just been placed in defense of The User! Defend The User against the hordes of oncoming enemies seeking to destroy him. May The User be with you.

Movement: WASD
Interact: Left-Click
Fire: Right-Click

This game was created by a team of 3 developers using Unity 5, Blender and the Unity Collaborate Beta. The entire development process was Livestreamed at twitch.tv/Cyberlightproductions and included fan art by viewer "Cakepop" which can be viewed on our website.

Comments13

Ryusui
Ryusui13 Dec 2016, 03:51
This is a really clever concept. Unfortunately, I really can't imagine actually blasting my way through 200 minions which take 5 hits apiece to kill and I have a fire rate of about 1 arrow every 2 seconds.
TheSambassador13 Dec 2016, 04:06
Not bad! I liked the environment. The shooting was not that satisfying though. You shoot realllly slow and it didn't really change at all through the game. It also was very unclear where the enemies were supposed to start coming from.
MiniBobbo
MiniBobbo13 Dec 2016, 04:33
I never got the pierce arrows to work well. The only time they were useful was when the guys were so close to the end of the path that it didn't matter anyway.

Fun idea. The mouse movement rate was a little high though.
tweedle
tweedle13 Dec 2016, 04:59
Cool concept! I like the idea of setting up defenses to help destroy the enemies. It would be neat if there were more fortifications you could place or upgrade.

Good stuff!
CookieMonster24913 Dec 2016, 05:30
Cool game, but I don think there is actually a good reason to use ice arrows, it would be nice if you could have both types of arrows with you
ARuculaDoMal
ARuculaDoMal13 Dec 2016, 05:39
Really nice concept, but 200 enemies without changing is a lot, also the special arrows arent really usefull
BUNN1E513 Dec 2016, 05:42
I like the idea, adding some sound would help wonders here. Also the fire rate of the arrows was just too slow! There was really no incentive for me to kill the little guys, I don't see the "Player" money, and there doesn't seem to be any penalty for letting any through.
UltraRat
UltraRat13 Dec 2016, 07:48
I love these kind of reversal concepts, or just unique spins on genres.

It was a lot more fun when I discovered the cauldron AOE, wish it had been highlighted more.
Minato4th13 Dec 2016, 18:29
Good new idea, it will be good to realize it in something new and big!
Unentokku
Unentokku14 Dec 2016, 03:12
Despite when to use them being the only interesting decision in the game the cauldrons were kind of confusing, the fire seems to do nothing other than look pretty.
batmanasb
batmanasb15 Dec 2016, 02:22
Mang, I'm not getting paid enough for this shit! I wish the user would get me something more useful, something with more firepower!

On a side note: left click should be "shoot" and right click should be "interact"
Cakepop21 Dec 2016, 17:33
Hey guys! Just thought you would want to know that I suck at your game.... XD

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