Ludum Dare #37compo
Mega Mecha Control Room
Move: right, left, up or space
Push all the buttons and sliders in the control room (lower half of the screen) get your mecha to move ('on TV' top half of the screen).
leftmost button: move backwards
next button: move forwards
slider: rotate shooty bit
next button: fire
rightmost thingy: repair mecha, max 8 hearts, wait until 'refreshed' (doen't climb any more)
Most dissapointing fact: there where supposed to be 2 more monster types, but for some reason they won't spawn, making the game a whole lot less challenging... If only I had an hour or two more ;-)
Originally I was going to say 'you can add your hi-score in the comments' ... but it may be too easy? Or at least if you know what you're doing ;-)
Push all the buttons and sliders in the control room (lower half of the screen) get your mecha to move ('on TV' top half of the screen).
leftmost button: move backwards
next button: move forwards
slider: rotate shooty bit
next button: fire
rightmost thingy: repair mecha, max 8 hearts, wait until 'refreshed' (doen't climb any more)
Most dissapointing fact: there where supposed to be 2 more monster types, but for some reason they won't spawn, making the game a whole lot less challenging... If only I had an hour or two more ;-)
Originally I was going to say 'you can add your hi-score in the comments' ... but it may be too easy? Or at least if you know what you're doing ;-)
Genres: platformer



Comments30
I really really liked the idea, but the angry weird music theme made me lose my sanity and the slow gameplay broke my feelings.
Decent entry
Good Job!
Bonus points for letting your screenshake shake individual sprites!
monsters:
@JK5000 , @zeoxo : About it being nice, but not /needing/ more monster-types... I don't know, see my reply to the 'jump-shoot-to-win' below (last lines of this comment).
physx:
@Vadim Ivshin : Yeah, that's what I get for trying my own physics instead of relying on Box2D or the like (as I probably should have done...)
madness:
@onyon : ... are you ok? I hope the sanity-loss and broken feelings are temporary! ;-) More seriously; your honesty is apreciated!
jump-shoot-to-win:
@Alex , @timgarbos , @Pusty : Yeah I see what you mean, it really is the big weakness of this build of the game...
See, there where supposed to be these flying monsters coming from the back, forcing you to alter your strategy... but it was not to be.
At least not within compo 48 time.
BTW: you should really change your "main game picture/thumbnail" people prbly are missing out because thumbnail doesn't really attract that much attention. Anyway great job man!
Anyway, good idea, but needed an end game! ^^
All in all a nice action game! :)
More seriously; thanks everyone! :-D
I'm thinking to review everyone I'm not already 'feedback-friends' with when the ldjam-site goes live with judging (will post/review them here as well of course, if I do so...)
... and I won't try to make the music sound 'more retro is more aggressive is more better' next time ... maybe ;-)
@Zeriver Yeah, the thumbnail was maybe not the brightest move. I've dicided to make it into an experiment though; next time I participate, I'll 'just' get a really cool one, and I can see if thumbnails really matter :-)
@Diplodino Your friends game looks nice! It made me remember that I also need to play 'Lovers in a Dangerous Spacetime' someday... A game I forgot about until I saw those fun-seeming coop-mechs. Guess I'm not as original as I thought, since I might have had some subconsious inspiration from 'LiaDSt'.
@NidzaKornjaca There was supposed to be a flying monster coming in from the back, but it refused to show up (for reasons still not completely clear to me) right before the start of submission hour.
@BoneDaddy You /should/ be able to move right/left after jumping, but you're right, the effect comes in a little late.
@Joror Droste-robots :-) Since I am the author, I declare that there is a smaller mech inside the small avatar mech, and it has a smaller mech inside it to, ad infinitum! ;-)
I wasn't sure I was going to do a post-compo version, but each new comment seem to push me closer to that direction...
@Bumblepie & others: Part of it is that I want to /make/ it a bit of a struggle. I really wanted that feeling of heaviness and the struggle of controlling this v. large thing to be refelcted in the controls. I'll readily admit though that 'jump-height' may not be one of the things that's supposed to be in your way...
@Louspirit , @Downtown : Sorry, no change, no end. For now it's just and endless slog of suspuciously similar BG-elements & identical kaiju until either the mech is destroyed by monsters, or the monotony wears out the player, whichever comes first ;-)