Hey, I've been trying to look up why and I think it might be a problem to do with GameMaker. I will keep searching to do with the error and see if I can get it working for you.
Thanks for the feedback on that jelch. It's definitely something I can learn from for future projects. Just glad you took the time to take a look and very thankful for it :)
I like the graphic style. The farthest I got was to the middle of the level with the spiky drop, it is like really hard, one thing which would be really useful is a fast restart, that would take you to the beginning without the 10 seconds of waiting. By the way what is that font called, it looks really good!
Interesting game. I managed to reach the half of the level over 8 tries, but one main problem prevented me from going further: the time between each death. There is 30 seconds to wait when we die, so it gets really irritating after some time. A quick respawn option would have been welcome. Otherwise, it's a good concept which fit well with the theme. Good work !
Justin, I found it hard myself as well. It was way harder than it is now and I didn't want it to be too difficult to the point where it would frustrate people. I had to take some spikes out of some areas because even I was raging XD Thanks a lot though :D
leon, I was conflicted on the level size to begin with. It was 4 times smaller to begin with, but way too easy and quick to finish. I probably should have increased the timer to help memorize where everything is. I guess I had tested it so much myself I knew where it all was.
Tygrak, thanks a lot. This is my first ludum dare and my first ever "finished" game, so art was the last thing on my mind. I wanted something playable at the very least. The spike drops were definitely a challenge for me to begin with, but I got used to the pattern.
For the fast restart, would have definitely been a good idea. I was rushing to get it all finished. Most of the main mechanics I was panicking with to the very end. I was worried I wouldn't even finish the game in time. My code was becoming a complete mess XD
The font is something I just created myself. I realize now it looks very similar to a digital clock font XD
You should have opened judging for innovation, you would have gotten good marks from me. I thought the control scheme was pretty bad though, A, D, and Space just wasn't very fluid, and the game would be hard enough without invisible spikes. As mentioned by others a quicker restart would make this game a lot better.
I didn't think it was that innovative, that's why I didn't pick it for judging XD
What would you recommend for a fluid control scheme? I had played it so many times I just got used to it.
Maybe I could have had a time based skill or something that would display all of the spikes for a second or two in a pulse like motion and then disappear again. Just wish I had time to implement extra features...
Again, time constraints prevented me from implementing such a simple feature like a quick restart. Once the judging is over, I will revisit the game and improve it :)
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Justin, I found it hard myself as well. It was way harder than it is now and I didn't want it to be too difficult to the point where it would frustrate people. I had to take some spikes out of some areas because even I was raging XD Thanks a lot though :D
leon, I was conflicted on the level size to begin with. It was 4 times smaller to begin with, but way too easy and quick to finish. I probably should have increased the timer to help memorize where everything is. I guess I had tested it so much myself I knew where it all was.
Tygrak, thanks a lot. This is my first ludum dare and my first ever "finished" game, so art was the last thing on my mind. I wanted something playable at the very least. The spike drops were definitely a challenge for me to begin with, but I got used to the pattern.
For the fast restart, would have definitely been a good idea. I was rushing to get it all finished. Most of the main mechanics I was panicking with to the very end. I was worried I wouldn't even finish the game in time. My code was becoming a complete mess XD
The font is something I just created myself. I realize now it looks very similar to a digital clock font XD
What would you recommend for a fluid control scheme? I had played it so many times I just got used to it.
Maybe I could have had a time based skill or something that would display all of the spikes for a second or two in a pulse like motion and then disappear again. Just wish I had time to implement extra features...
Again, time constraints prevented me from implementing such a simple feature like a quick restart. Once the judging is over, I will revisit the game and improve it :)