Memory Lapse

Coolness★★★★★★★★★★20%
Memory Lapse is a memory-based platformer which tests the players memory and platforming abilities. Reach the exit without falling into the spikes.
Genres: platformer

Comments12

IGDZichuauthor14 Dec 2016, 11:24
Hey, I've been trying to look up why and I think it might be a problem to do with GameMaker. I will keep searching to do with the error and see if I can get it working for you.
jelch16 Dec 2016, 00:18
A cool concept, but the scale of the level and the controls made it really hard for me.
IGDZichuauthor17 Dec 2016, 12:41
Thanks for the feedback on that jelch. It's definitely something I can learn from for future projects. Just glad you took the time to take a look and very thankful for it :)
Justin Mullin17 Dec 2016, 13:48
Neat idea. It's brutally hard, and I don't think I have what it takes to complete it, but I appreciate the concept.
leondryaso17 Dec 2016, 13:49
The concept is really interesting, but the level was just too big for me to remember all the spikes. Definitely a cool idea tho!
Tygrak
Tygrak17 Dec 2016, 13:51
I like the graphic style. The farthest I got was to the middle of the level with the spiky drop, it is like really hard, one thing which would be really useful is a fast restart, that would take you to the beginning without the 10 seconds of waiting. By the way what is that font called, it looks really good!
Yvanor
Yvanor17 Dec 2016, 14:09
Interesting game. I managed to reach the half of the level over 8 tries, but one main problem prevented me from going further: the time between each death. There is 30 seconds to wait when we die, so it gets really irritating after some time. A quick respawn option would have been welcome. Otherwise, it's a good concept which fit well with the theme. Good work !
IGDZichuauthor17 Dec 2016, 14:11
Thanks for all the comments so far :)

Justin, I found it hard myself as well. It was way harder than it is now and I didn't want it to be too difficult to the point where it would frustrate people. I had to take some spikes out of some areas because even I was raging XD Thanks a lot though :D

leon, I was conflicted on the level size to begin with. It was 4 times smaller to begin with, but way too easy and quick to finish. I probably should have increased the timer to help memorize where everything is. I guess I had tested it so much myself I knew where it all was.

Tygrak, thanks a lot. This is my first ludum dare and my first ever "finished" game, so art was the last thing on my mind. I wanted something playable at the very least. The spike drops were definitely a challenge for me to begin with, but I got used to the pattern.

For the fast restart, would have definitely been a good idea. I was rushing to get it all finished. Most of the main mechanics I was panicking with to the very end. I was worried I wouldn't even finish the game in time. My code was becoming a complete mess XD

The font is something I just created myself. I realize now it looks very similar to a digital clock font XD
thedashdude
thedashdude18 Dec 2016, 20:09
You should have opened judging for innovation, you would have gotten good marks from me. I thought the control scheme was pretty bad though, A, D, and Space just wasn't very fluid, and the game would be hard enough without invisible spikes. As mentioned by others a quicker restart would make this game a lot better.
IGDZichuauthor19 Dec 2016, 11:19
I didn't think it was that innovative, that's why I didn't pick it for judging XD

What would you recommend for a fluid control scheme? I had played it so many times I just got used to it.

Maybe I could have had a time based skill or something that would display all of the spikes for a second or two in a pulse like motion and then disappear again. Just wish I had time to implement extra features...

Again, time constraints prevented me from implementing such a simple feature like a quick restart. Once the judging is over, I will revisit the game and improve it :)
Docjekyll
Docjekyll30 Dec 2016, 04:58
I love the concept. I wish the game helped me work up to the level of memorization it expects, but it was a really fun challenge.
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