Mighty Lints
Mighty Lints
Lints are sooooo bored in this museum’s room, but they know how to get some fun! They have formed two teams to play a match. You have to help CYAN Team score to win and sweep from the room the ORANGE dust.
How to score:
- 1 point if an enemy lint is evaporated (by collision or firing at it).
- 50 points if a normal lint collides with a big lint of the other team (The Goal). You have to wait 3 seconds to score again.
You win if you reach 500 points before the orange team does.
There are three types of lints:
Normal lint: only moves to reach a big lint of the other team (they are weaponless).
Weaponed lint: armed(?) with missiles, can shoot other lints but they score only 1 point for each murder.
Big lint: Try to escape from your enemies.
Controls: Arrow or ASDW for moving. Space for firing.
This game has been written by a team composed of:
hmightypirate: idea, code, AI, procedural generated lint sprites.
punkto: idea, code, background, minimap, music, sound effects.
eLeDe: idea, code, logic, sound effects, initial screens.
We have used LIBGDX, as in our past games. This time we have tested Ashley as our Entity System.
GIMP and a python based procedural generator for sprites and background.
Sound effects: Sfxr and Audacity
Music: Milkytracker and PO-20 (Arcade).
Better performance of the Web version in Chromium/Chrome rather than Firefox. If you still have bad performace try the dektop version (Windows, OS/X, Linux) or download the source!.
Keywords:
HTML5
Web
Java
LibGDX
Ashley
arcade
battle
team
ai
Lints are sooooo bored in this museum’s room, but they know how to get some fun! They have formed two teams to play a match. You have to help CYAN Team score to win and sweep from the room the ORANGE dust.
How to score:
- 1 point if an enemy lint is evaporated (by collision or firing at it).
- 50 points if a normal lint collides with a big lint of the other team (The Goal). You have to wait 3 seconds to score again.
You win if you reach 500 points before the orange team does.
There are three types of lints:
Normal lint: only moves to reach a big lint of the other team (they are weaponless).
Weaponed lint: armed(?) with missiles, can shoot other lints but they score only 1 point for each murder.
Big lint: Try to escape from your enemies.
Controls: Arrow or ASDW for moving. Space for firing.
This game has been written by a team composed of:
hmightypirate: idea, code, AI, procedural generated lint sprites.
punkto: idea, code, background, minimap, music, sound effects.
eLeDe: idea, code, logic, sound effects, initial screens.
We have used LIBGDX, as in our past games. This time we have tested Ashley as our Entity System.
GIMP and a python based procedural generator for sprites and background.
Sound effects: Sfxr and Audacity
Music: Milkytracker and PO-20 (Arcade).
Better performance of the Web version in Chromium/Chrome rather than Firefox. If you still have bad performace try the dektop version (Windows, OS/X, Linux) or download the source!.
Keywords:
HTML5
Web
Java
LibGDX
Ashley
arcade
battle
team
ai


Comments18
Anything with a little Mozart as a backdrop will catch my fancy, though.
Thanks for the frenetic action. That was totally intended ( a distinguishing mark of our game - check our games in previous LDs XD )
Didn't really get what I was supposed to do, but hey - shooty lints.
The webversion was unplayable for me because of lag - windows worked fine.
We have added a pair of improvements in the code and now it should work better (we still encourage using Chrome (https://arewefastyet.com/))
As for the gameplay itself, though, I found it to be quite laggy and even a little glitchy. The large lints would sometimes seem to disappear without reason. Also, I am not sure there is any difference between the weaponized lint and the regular lint...did the regular one have more health? I think perhaps weaponized lints should not have the ability to collide with big lints :P However, overall I thought the different "game pieces" were well constructed.