MiniVampires
PostJam:
Ammo Counter, Walk Sfx, Door Gfx, a bit of polish on light and code.
CONTROLS:
-Mouse / KB:
KB arrows / WASD: Move
Mouse Move: Aim
Mouse Left: Melee Attack (Suck)
Mouse Right: Distance Attack (Blow)
-Gamepad:
Left analogic stick: Move
Right analogic stick: Aim
Right Trigger: Melee Attack (Suck)
Right Trigger: Distance Attack (Blow)
-P: PauseMiniVampires is a dungeon crawler.
STORY:
In a little Dungeon. With just one room. Infested by MiniVampires.
"Mostly Harmless" if alone, but there are many.
After a little accident with your haxe (oops, your axe), you remain armless.
That won't stop you.
Suck that MiniVampires and blow'em all !
You have to find the key to escape that room.
Open the chests, find the key, open the door. Escape.
But wait, you escaped but you're back to the room.
And it's slightly different...
(In facts it's what I intended to do, for now the differents are really tight).
TODO:
LD: Doors, randomise
Sounds: Flapping wings, chest and door.
UI: Life bar, ammo counter(done PostJam), rooms cleared counter
Gfx: Title Screen, Game over screen, Room cleared screen
CREDITS :
GD / LD / GFX / Code: Quentin "qFrct" FRANCOTTE
SFX: Pierre-Marie BLIND
Music: Gabriel DALMASSO
Ammo Counter, Walk Sfx, Door Gfx, a bit of polish on light and code.
CONTROLS:
-Mouse / KB:
KB arrows / WASD: Move
Mouse Move: Aim
Mouse Left: Melee Attack (Suck)
Mouse Right: Distance Attack (Blow)
-Gamepad:
Left analogic stick: Move
Right analogic stick: Aim
Right Trigger: Melee Attack (Suck)
Right Trigger: Distance Attack (Blow)
-P: PauseMiniVampires is a dungeon crawler.
STORY:
In a little Dungeon. With just one room. Infested by MiniVampires.
"Mostly Harmless" if alone, but there are many.
After a little accident with your haxe (oops, your axe), you remain armless.
That won't stop you.
Suck that MiniVampires and blow'em all !
You have to find the key to escape that room.
Open the chests, find the key, open the door. Escape.
But wait, you escaped but you're back to the room.
And it's slightly different...
(In facts it's what I intended to do, for now the differents are really tight).
TODO:
LD: Doors, randomise
Sounds: Flapping wings, chest and door.
UI: Life bar, ammo counter(done PostJam), rooms cleared counter
Gfx: Title Screen, Game over screen, Room cleared screen
CREDITS :
GD / LD / GFX / Code: Quentin "qFrct" FRANCOTTE
SFX: Pierre-Marie BLIND
Music: Gabriel DALMASSO

Comments9
Would've been nice if the lighting worked a bit more '3d' rather than an overlay, i.e. if the players feet are in the light, don't have the head be 'behind' the shadow
Took me a second try to work out how the suck/blow combat worked, but pretty cool idea! Seemed a tad buggy though, couldn't kill stuff with blow sometimes?
And there still some bugs (shadows moving without the Minivampires...), lack of time (and of dev, I'm a graphism, originally ^^).
Thanks for trying.
@alfadur: ammo counter: it's missing, absolutely.