Mischievous Room VR
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Mischievous Room VR is a virtual reality flying experience for HTC Vive.
With your flying magic, capture the Food Coma and Sugar Rush faeries in the giant library.
Instruction:
- Require the use of both Vive controller for moving.
- When standing still, move your arm in the direction of movement (up, down, forward, side, etc). Then Click trigger once to start moving. Only one trigger needed, not both.
- When flying, click trigger once to stop moving. This is good when you need to take a break, or when arms start getting sore.
Game load might take about 30 seconds to 1 minute.
Thank you for trying the game. Feedback is really appreciated :)
Tools used:
- Unity5.5.0f3
- 3ds Max
- Photoshop
- Substance Designer
- Substance Painter
- Coconut water & pizza
Credits:
- Fuseman flying tutorial (https://www.youtube.com/watch?v=p9u3yLUR5CQ)
- Background music: That Day, original composition by Niki Wonoto. (http://soundcloud.com/niki-wonoto)
- Sfx: Rubber toy squeak ts 13 - Mechanical Wave - Toys set (http://www.sonniss.com/)
- Sfx: xylophone toy stick gliss up ts 05 - Mechanical Wave - Toys set (http://www.sonniss.com/)
- Sfx: rupture - bulb impact 03 - SoundMorph - Rupture set (http://www.sonniss.com/)
- Sfx: wind-bell - Taira Komori (http://taira-komori.jpn.org/freesounden.htm)
Unity asset:
- Bottles and table from Alchemy Station by David Stenfors
- Various books from Books by VIS Games
- Metal Chair by Rakshi Games
- Piano by Miroslav Uhlif
- Treasure Chest PBR by Thomas K.Kerff
- Retro Lamps v1 by Artur G.
With your flying magic, capture the Food Coma and Sugar Rush faeries in the giant library.
Instruction:
- Require the use of both Vive controller for moving.
- When standing still, move your arm in the direction of movement (up, down, forward, side, etc). Then Click trigger once to start moving. Only one trigger needed, not both.
- When flying, click trigger once to stop moving. This is good when you need to take a break, or when arms start getting sore.
Game load might take about 30 seconds to 1 minute.
Thank you for trying the game. Feedback is really appreciated :)
Tools used:
- Unity5.5.0f3
- 3ds Max
- Photoshop
- Substance Designer
- Substance Painter
- Coconut water & pizza
Credits:
- Fuseman flying tutorial (https://www.youtube.com/watch?v=p9u3yLUR5CQ)
- Background music: That Day, original composition by Niki Wonoto. (http://soundcloud.com/niki-wonoto)
- Sfx: Rubber toy squeak ts 13 - Mechanical Wave - Toys set (http://www.sonniss.com/)
- Sfx: xylophone toy stick gliss up ts 05 - Mechanical Wave - Toys set (http://www.sonniss.com/)
- Sfx: rupture - bulb impact 03 - SoundMorph - Rupture set (http://www.sonniss.com/)
- Sfx: wind-bell - Taira Komori (http://taira-komori.jpn.org/freesounden.htm)
Unity asset:
- Bottles and table from Alchemy Station by David Stenfors
- Various books from Books by VIS Games
- Metal Chair by Rakshi Games
- Piano by Miroslav Uhlif
- Treasure Chest PBR by Thomas K.Kerff
- Retro Lamps v1 by Artur G.