
Mission Control
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This game takes place in one room - a room in a space flight mission control centre.
Your goal is to get your ship to fulfill it's mission by travelling the specified distance. Together with your team of engineers you need to make sure that temperature and oxygen levels remain within safe limits, and that the ship stays on course.
Click to select engineers, and click again to place them at terminals. While a terminal is manned, it's respective system should remain (relatively) under control.
Placing the blue "manager" engineer at a terminal gives you direct control over that system. Use the arrow keys to keep things balanced.
When the control centre runs out of coffee, there's a chance engineers can fall asleep on the job. Make sure there's enough coffee by assigning someone to refill it, and reassign sleeping engineers to their jobs to wake them up. (You may have to do this a few times). Managers do NOT brew coffee!
Apologies for the lack of audio - sacrifices had to be made!
*NB there are only 3 working spots to place workers - directly under the labels. The terminals next to these do nothing*
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-----UPDATE 28/12/2016--------------------------
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I've polished the game a bit and uploaded a post-compo version. Check it out! (but don't rate me based on it, obviously)
Changes include:
- Sound!
- tidied up the UI a bit and added some images for flavour
- A and D keys are now alternatives to the left and right arrows (when controlling systems directly)
- disabled the useless terminals, which were confusing
- some bugfixes
Also, I forgot to list software used:
Unity
Gimp
Photoshop
Audacity
I might do another upload later in the week, I'd like to make the rocket visually show its state, and explode on failure. Also I'd like to animate the workers a bit, and then possibly add additional systems to the rocket. I'm open to suggestions!
Your goal is to get your ship to fulfill it's mission by travelling the specified distance. Together with your team of engineers you need to make sure that temperature and oxygen levels remain within safe limits, and that the ship stays on course.
Click to select engineers, and click again to place them at terminals. While a terminal is manned, it's respective system should remain (relatively) under control.
Placing the blue "manager" engineer at a terminal gives you direct control over that system. Use the arrow keys to keep things balanced.
When the control centre runs out of coffee, there's a chance engineers can fall asleep on the job. Make sure there's enough coffee by assigning someone to refill it, and reassign sleeping engineers to their jobs to wake them up. (You may have to do this a few times). Managers do NOT brew coffee!
Apologies for the lack of audio - sacrifices had to be made!
*NB there are only 3 working spots to place workers - directly under the labels. The terminals next to these do nothing*
------------------------------------------------
-----UPDATE 28/12/2016--------------------------
------------------------------------------------
I've polished the game a bit and uploaded a post-compo version. Check it out! (but don't rate me based on it, obviously)
Changes include:
- Sound!
- tidied up the UI a bit and added some images for flavour
- A and D keys are now alternatives to the left and right arrows (when controlling systems directly)
- disabled the useless terminals, which were confusing
- some bugfixes
Also, I forgot to list software used:
Unity
Gimp
Photoshop
Audacity
I might do another upload later in the week, I'd like to make the rocket visually show its state, and explode on failure. Also I'd like to animate the workers a bit, and then possibly add additional systems to the rocket. I'm open to suggestions!