Ludum Dare #37compo
Mission Control
This game takes place in one room - a room in a space flight mission control centre.
Your goal is to get your ship to fulfill it's mission by travelling the specified distance. Together with your team of engineers you need to make sure that temperature and oxygen levels remain within safe limits, and that the ship stays on course.
Click to select engineers, and click again to place them at terminals. While a terminal is manned, it's respective system should remain (relatively) under control.
Placing the blue "manager" engineer at a terminal gives you direct control over that system. Use the arrow keys to keep things balanced.
When the control centre runs out of coffee, there's a chance engineers can fall asleep on the job. Make sure there's enough coffee by assigning someone to refill it, and reassign sleeping engineers to their jobs to wake them up. (You may have to do this a few times). Managers do NOT brew coffee!
Apologies for the lack of audio - sacrifices had to be made!
*NB there are only 3 working spots to place workers - directly under the labels. The terminals next to these do nothing*
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-----UPDATE 28/12/2016--------------------------
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I've polished the game a bit and uploaded a post-compo version. Check it out! (but don't rate me based on it, obviously)
Changes include:
- Sound!
- tidied up the UI a bit and added some images for flavour
- A and D keys are now alternatives to the left and right arrows (when controlling systems directly)
- disabled the useless terminals, which were confusing
- some bugfixes
Also, I forgot to list software used:
Unity
Gimp
Photoshop
Audacity
I might do another upload later in the week, I'd like to make the rocket visually show its state, and explode on failure. Also I'd like to animate the workers a bit, and then possibly add additional systems to the rocket. I'm open to suggestions!
Your goal is to get your ship to fulfill it's mission by travelling the specified distance. Together with your team of engineers you need to make sure that temperature and oxygen levels remain within safe limits, and that the ship stays on course.
Click to select engineers, and click again to place them at terminals. While a terminal is manned, it's respective system should remain (relatively) under control.
Placing the blue "manager" engineer at a terminal gives you direct control over that system. Use the arrow keys to keep things balanced.
When the control centre runs out of coffee, there's a chance engineers can fall asleep on the job. Make sure there's enough coffee by assigning someone to refill it, and reassign sleeping engineers to their jobs to wake them up. (You may have to do this a few times). Managers do NOT brew coffee!
Apologies for the lack of audio - sacrifices had to be made!
*NB there are only 3 working spots to place workers - directly under the labels. The terminals next to these do nothing*
------------------------------------------------
-----UPDATE 28/12/2016--------------------------
------------------------------------------------
I've polished the game a bit and uploaded a post-compo version. Check it out! (but don't rate me based on it, obviously)
Changes include:
- Sound!
- tidied up the UI a bit and added some images for flavour
- A and D keys are now alternatives to the left and right arrows (when controlling systems directly)
- disabled the useless terminals, which were confusing
- some bugfixes
Also, I forgot to list software used:
Unity
Gimp
Photoshop
Audacity
I might do another upload later in the week, I'd like to make the rocket visually show its state, and explode on failure. Also I'd like to animate the workers a bit, and then possibly add additional systems to the rocket. I'm open to suggestions!
Genres: simulation
Tools: Unity



Comments14
But in all seriousness: Nice use of theme and the gameplay (time management sim) ain't bad either. Some animation and music would have really added value. -- WL
Got this error
Using //@ to indicate sourceMappingURL pragmas is deprecated. Use //# instead[Learn More] lib.js:4
Decompressed Release/MissionControl Builds.memgz in 131ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1:775
Decompressed Release/MissionControl Builds.jsgz in 295ms. You can remove this delay if you configure your web server to host files using gzip compression. UnityLoader.js:1:775
Use of getPreventDefault() is deprecated. Use defaultPrevented instead. lib.js:2:8283
Successfully compiled asm.js code (total compilation time 6427ms; stored in cache) dcbcd440-929e-4a24-811d-ac0bb0456592
Invoking error handler due to
SecurityError: The operation is insecure. UnityLoader.js:1:29721
Is this like a metaphor to game development? XD
Anyways, cool take on the theme... I like these types of games--Management games...
took me a while and few tries before I beat the game... Love the coffee...
If I have to suggest something, it's to add maybe a few more feedbacks so that the player won't take hard time dividing his attentions on the different factors :) and maybe a few balancing
Other than that, GOOD JOB! nice entry