Mouse House
Hello everyone!
Before I start rambling about the game, I just have to say that I had a great time making this game with my brother on Ludum Dare 37. We made it in 2 days and I think it's the best game we've ever made.
Now I'll tell you a little bit about the game. In Mouse House, you play as a mouse that is trying to get from one side of the room to the other while it's being chased by a cat.
It sounds simple, but you will have a fun time playing it :)
- MacDocBros
Before I start rambling about the game, I just have to say that I had a great time making this game with my brother on Ludum Dare 37. We made it in 2 days and I think it's the best game we've ever made.
Now I'll tell you a little bit about the game. In Mouse House, you play as a mouse that is trying to get from one side of the room to the other while it's being chased by a cat.
It sounds simple, but you will have a fun time playing it :)
- MacDocBros



Comments25
Thumbs up though, nice job!
Hint for the next time, please name your zips something like "MouseHouse-linux.zip" instead of "Linux.zip" :)
> The camera follow is too slow. Sometimes you'd fall off the screen AND can't see the ground coming up and that's pretty bad in a game about anticipating what's ahead.
> Thematically speaking... Mouse traps would be pretty much a dead stop. When I didn't stop I pretty much assumed it was a bug. Maybe find something else to stop you with.
> Related to the above, obstacles didn't look like obstacles. I was never sure what I was going to hit and what I wasn't going to. More visual language and clarity would be good.
> Had no idea that the cat was going to hit me, and that took away a lot of the game's feeling. Not knowing your "progress" made it less interesting. Less tension.
https://gist.github.com/amras0000/b3e62b38901a0ff7a079b27b25b039d9
The camera followed the mouse too slow few times, but it's not the showstopper.
Nice!