Ludum Dare #37compo
Mutrix
Several differences have appeared in the Mutrix and its Twin version! The versions used to be consistent with each other but not anymore. You must find these differences and fix them.
Your left eye and right eye are hooked up to two different versions of the Mutrix. Look for abnormalities and use your eyes to check if they exist in both version. If you spot a difference you must put the abnormality in the center of both your eyes, even if only one of your eyes can see it. Then get in range and use your difference fixer. The difference should be fixed and the abnormality will now appear in both the Mutrix and and its Twin.
Controls
Move Mouse to rotate head horizontally
Hold Left Click to rotate left eye in all directions
Hold Right Click to rotate right eye in all directions
W, A, S, D to move your character
E to use the difference fixer
Q to reset eyes rotation
Space to jump
Changelog
- Fixed the reset eyes rotation bug so it won't revert the reset when you hit a mouse button.
The .exe version is a bit prettier and a bit more stable then the browser version.
Your left eye and right eye are hooked up to two different versions of the Mutrix. Look for abnormalities and use your eyes to check if they exist in both version. If you spot a difference you must put the abnormality in the center of both your eyes, even if only one of your eyes can see it. Then get in range and use your difference fixer. The difference should be fixed and the abnormality will now appear in both the Mutrix and and its Twin.
Controls
Move Mouse to rotate head horizontally
Hold Left Click to rotate left eye in all directions
Hold Right Click to rotate right eye in all directions
W, A, S, D to move your character
E to use the difference fixer
Q to reset eyes rotation
Space to jump
Changelog
- Fixed the reset eyes rotation bug so it won't revert the reset when you hit a mouse button.
The .exe version is a bit prettier and a bit more stable then the browser version.


Comments12
Very nice idea though.
Don't even think about making a VR version of this game! :-)
My main suggestions would go towards improving the camera controls (like having full mouse look instead of just the Y axis, plus making the click/rotate action relative to the current position), and towards making the platforming easier.
Other than that the level design was interesting with some variety in the shapes movements, and the graphics were simple but good enough to me. Resetting the camera is very satisfying :)
Nice job overall, and congrats for this cool mechanic!
On the one hand, the view reset is a really handy quality of life feature that makes the game playable...
...but on the other hand, it kinda feels like it would add more to the game if it weren't there. And I don't just mean difficulty.