
Needle in a Neighborhood
-- We've added an experimental WebGL build for people to play, but we still recommend the Windows version. If the WebGL one gives you trouble, please play the Windows version. --
Inspired by the saying, "looking for a needle in a haystack," AAGH Games brings you Needle in a Neighborhood, a fairly casual exploration/searching game. You have to search through the houses of a small residential neighborhood for the One Room containing a giant golden needle. There are ten separate houses with 80 total rooms to explore. Only one contains the needle, and since the rooms' contents are randomized on each play, you get endless replayability.
Use WASD to move, the mouse to look around, and the escape key to bring up the pause menu. Lastly, spacebar will open interior doors (exterior doors work just by walking up to them). Once you find the golden needle, walk up to it to claim victory and see how long it took you to find the needle.
Good luck, have fun, and we encourage you to share your best times! If you find something broken or messed up, let us know so we can improve our post-Jam version.
Inspired by the saying, "looking for a needle in a haystack," AAGH Games brings you Needle in a Neighborhood, a fairly casual exploration/searching game. You have to search through the houses of a small residential neighborhood for the One Room containing a giant golden needle. There are ten separate houses with 80 total rooms to explore. Only one contains the needle, and since the rooms' contents are randomized on each play, you get endless replayability.
Use WASD to move, the mouse to look around, and the escape key to bring up the pause menu. Lastly, spacebar will open interior doors (exterior doors work just by walking up to them). Once you find the golden needle, walk up to it to claim victory and see how long it took you to find the needle.
Good luck, have fun, and we encourage you to share your best times! If you find something broken or messed up, let us know so we can improve our post-Jam version.
Genres: adventure
Comments13

Uliana Galich13 Dec 2016, 16:57
Liked the idea and gameplay
adsilcott14 Dec 2016, 02:16
Found the needle in 7:28! Neat idea.

madlee14 Dec 2016, 02:43
Nice take on the theme – I was a little lucky in that the needle was in the first house I checked, but it was in the _last_ room of that house :P
Zgragselus14 Dec 2016, 08:23
The mouse sensitivity is too high, making it kinda hard to play the game even at 800 DPI. :(
nataha14 Dec 2016, 08:24
Too hard)

AAGH Games14 Dec 2016, 08:34
@Zgragselus The mouse look sensitivity was something we struggled with for the majority of the build. We would have liked to have included a sensitivity slider but unfortunately time did not allow for that.

Holofire14 Dec 2016, 08:57
Had the needle in the final house I check, never lucky. Interesting little hide and seek kind of game. Nice work :D

zenmumbler14 Dec 2016, 12:47
While I would not call roaming around in a mostly empty world "endless replayability" it was fine for what it was but I stopped after 2/10 houses. Maybe add in ambient story text that is told/presented as you walk around? Why am I looking for this needle, who lives here? etc.
kabel19 Dec 2016, 09:05
So many questions, and so few answers...

bentglasstube23 Dec 2016, 04:21
Really liked the idea and the town and house generation. Would be a cool thing to build into a game with more interaction than a basic exploration model, nice job.
ShuddaHaddaLottaFun31 Dec 2016, 01:22
I get the idea, but I apparently don't have the patience to find the needle. I noticed in a few houses the walls dont connect, and you can clip through into the room.
Brian Mayberry31 Dec 2016, 05:25
I think that if the controls were a bit smoother, and the locations more interesting, this could be a really great idea for a casual FPS game. My time was 1:38



Best game eva.