No corners to hide when deadly snowman comes
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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STORY:
The north of the country is known for deadly snowmen trying to get to people. You got a new lucrative job in this part of the country and just arrived to your new flat over there.
Once you closed the doors you heard the snowman outside.
Now you are alone in your new unfurnished flat with dead coming around the corner, what are you going to do?
GOAL:
Keep the snowman from going inside and kill it with the cannon.
Achieve this by buying the right items for your room and using them the right way.
Good organizational skills are everything!
HOW TO DO IT:
Play with sound on.
Buy and use radiators to keep your room warm.
Buy and use workdesk to earn money.
Buy and use bed to replenish energy.
Look outside the window to get the location of the snowman when it is outside.
Shoot with cannon when snowman is on the same segment but outside.
Remember that some items won't work without energy or money.
Too high temperature makes you more tired, but too low makes you slow. Keep the temperature around 100% for optimal working conditions.
CONTROLS:
For start you can play an UNLIMITED MONEY game to get to know the controls.
Afterwards you should play NORMAL game with a 1000 bucks for a start.
The game is controlled by the mouse only. (You can press escape on game screen to exit if you want :-))
The outside of circles represents the room.
You can buy the furniture by clicking inside the segmented area (hammer cursor).
You can move around by clicking outside the circles (steps cursor).
If you click on the item in the room (hand cursor) player will go to the item and activate it.
Items can be activated without your presence(radiator for example) or others requires your presence(bed/workdesk).
Active items have a lightbulb over them.
Each item has some requirements to become activated and work.
For example radiator requires some amount of money, workdesk requires some amount of energy, etc.
If you run of these than item will become inactive automatically.
When you are on buyscreen, the table shows how much the items affects the game when they are active.
TECHNOLOGY:
Lua/Love2D 10 for programming.
Zerobrane studio as IDE.
Inkscape for drawing graphics.
After few last LD's experience with games without sound I just donwloaded audio content from freesound and mentioned authors in the credits section of the game. Thanks to all the people making free sound library that can be used in the game jam games.
The north of the country is known for deadly snowmen trying to get to people. You got a new lucrative job in this part of the country and just arrived to your new flat over there.
Once you closed the doors you heard the snowman outside.
Now you are alone in your new unfurnished flat with dead coming around the corner, what are you going to do?
GOAL:
Keep the snowman from going inside and kill it with the cannon.
Achieve this by buying the right items for your room and using them the right way.
Good organizational skills are everything!
HOW TO DO IT:
Play with sound on.
Buy and use radiators to keep your room warm.
Buy and use workdesk to earn money.
Buy and use bed to replenish energy.
Look outside the window to get the location of the snowman when it is outside.
Shoot with cannon when snowman is on the same segment but outside.
Remember that some items won't work without energy or money.
Too high temperature makes you more tired, but too low makes you slow. Keep the temperature around 100% for optimal working conditions.
CONTROLS:
For start you can play an UNLIMITED MONEY game to get to know the controls.
Afterwards you should play NORMAL game with a 1000 bucks for a start.
The game is controlled by the mouse only. (You can press escape on game screen to exit if you want :-))
The outside of circles represents the room.
You can buy the furniture by clicking inside the segmented area (hammer cursor).
You can move around by clicking outside the circles (steps cursor).
If you click on the item in the room (hand cursor) player will go to the item and activate it.
Items can be activated without your presence(radiator for example) or others requires your presence(bed/workdesk).
Active items have a lightbulb over them.
Each item has some requirements to become activated and work.
For example radiator requires some amount of money, workdesk requires some amount of energy, etc.
If you run of these than item will become inactive automatically.
When you are on buyscreen, the table shows how much the items affects the game when they are active.
TECHNOLOGY:
Lua/Love2D 10 for programming.
Zerobrane studio as IDE.
Inkscape for drawing graphics.
After few last LD's experience with games without sound I just donwloaded audio content from freesound and mentioned authors in the credits section of the game. Thanks to all the people making free sound library that can be used in the game jam games.