Ludum Dare #37compo
No Man Hero
No Man Hero
Genre: point'n'click adventure
Tools: Unity3D, Piskel, ssfsx
Theme accordance: Entire gameplay is in one single room.
Description:
Year 2991. The humanity destroy almost all Earth and decided to leave the planet. But they left behind their servants - robots.
The last one create their own civilization.
But the evil humans decided to return. And you are the ONLY HOPE for your kind. Stop the humans!
BIG POST LD UPDATE:
Finally i've made some fixes:
*sprites of batteries have been changed
*inventory UI box has been added
*timer has been fixed
*you are able to loose now (0 timer bug has been fixed)
*Robot are moving to the interaction point and only then interacts now
*The robot is moving UNDER the first plane chemicals on the scene
Hope you enjoy the fixed game!
The link to the post jam updated version has benn added
Genre: point'n'click adventure
Tools: Unity3D, Piskel, ssfsx
Theme accordance: Entire gameplay is in one single room.
Description:
Year 2991. The humanity destroy almost all Earth and decided to leave the planet. But they left behind their servants - robots.
The last one create their own civilization.
But the evil humans decided to return. And you are the ONLY HOPE for your kind. Stop the humans!
BIG POST LD UPDATE:
Finally i've made some fixes:
*sprites of batteries have been changed
*inventory UI box has been added
*timer has been fixed
*you are able to loose now (0 timer bug has been fixed)
*Robot are moving to the interaction point and only then interacts now
*The robot is moving UNDER the first plane chemicals on the scene
Hope you enjoy the fixed game!
The link to the post jam updated version has benn added
Genres: adventure
Comments15
Graphics were a little inconsistent, with the differences in scaling of the images, and some clashing colours. Also the robot moved on top of the chemistry flasks in the front.
I did like the music, it was pretty atmospheric. And having different sound effects for each action is a big plus for me.
There were also some grammar and spelling issues in your text, which isn't really a big deal because I am assuming English isn't your native language. Just something to look out for next time.
Nice work!
And I like how you are able to go from item to item to get to your goal.
There are some minor issues I have noticed: First, I think there should have been a box around the inventory. I did not notice it as such.
And sound would have been nice :)
Keep up the work, good job!
@Flaterectomy It was a lack of time for me to issue all the problems during the Compo jam. Maybe i'll fix them later and submit this little game somewhere. Thanks you for the detailed response. Now i know what i have to fix first. And yes, English isn't my native language) So sorry about mistakes)
About the battery: someone face the problem that the battery isn't charged by the first try. So try to charge it again. If nothing happens, the battery is charged and ready to be put in the laser)
Completed the game with great joy! Thank you.
nice game, congrats
As others have mentioned, it would be nice to get a background for the inventory, and having a lose-screen for when the timer runs out.
The music fitted well with both the concept of the game, and with the graphics, it sounded suitable dramatic :) The different noises for each action was also a nice detail.
Good work!
can't build HTML5 version in Unity due to my 32-bit OS :(
@Somnium
there IS a lose-screen but also there is a bug with the timer and the last seems doesn't work right)
The lack of content is expected for a 48h Compo entry so Good job.