Ludum Dare #37compo
nO mooRe
A short game about a girl who is not allowed to follow her dreams. Her name is Moore and her passion is drawing. She is in a room that does not change - but time does..
Made with:
- Java / libGDX
- Paint.NET
- Audacity
- My Piano
- Android Studio
- Eclipse Neon
Changelog
=========
Version 1.2 - February 3, 2017
* Improved time traveling
* Fixed inventory flickering
* Made handles more subtle
Version 1.1 - January 26, 2017
* Made handles swipeable
* Added subtle hints to find interactable items more easily
* Fixed text errors
* Fixed bugs with non-ending cutscenes
Version 1.0.1 - December 17, 2016
* Larger handles for navigation
* Larger selection areas of items in the inventory
* Better synchronization between Animation and Music
* Better memory management
* Added keyboard support (A, D, Cursor Left, Cursor Right) for navigation
* Fixed a bug in the inventory when receiving the bloody goblet
* Fixed the unexpected playback stop of the creepy drums music
* Fixed wrong music playback if screen is touched in Medieval cutscene
Version 1.0.0 - December 12, 2016
* First release
Android Version
===============
https://play.google.com/store/apps/details?id=net.bplaced.therefactory.nomoore
Made with:
- Java / libGDX
- Paint.NET
- Audacity
- My Piano
- Android Studio
- Eclipse Neon
Changelog
=========
Version 1.2 - February 3, 2017
* Improved time traveling
* Fixed inventory flickering
* Made handles more subtle
Version 1.1 - January 26, 2017
* Made handles swipeable
* Added subtle hints to find interactable items more easily
* Fixed text errors
* Fixed bugs with non-ending cutscenes
Version 1.0.1 - December 17, 2016
* Larger handles for navigation
* Larger selection areas of items in the inventory
* Better synchronization between Animation and Music
* Better memory management
* Added keyboard support (A, D, Cursor Left, Cursor Right) for navigation
* Fixed a bug in the inventory when receiving the bloody goblet
* Fixed the unexpected playback stop of the creepy drums music
* Fixed wrong music playback if screen is touched in Medieval cutscene
Version 1.0.0 - December 12, 2016
* First release
Android Version
===============
https://play.google.com/store/apps/details?id=net.bplaced.therefactory.nomoore
Comments30
i really loved your game, at this moment is my favourite entry so far.
Nice music, nice execution of the theme, good gameplay, and i love that kind of music, (search for olafur arnalds if you want to hear something related).
congrats!
On a personal note, I had a dream about living in three time periods (Present, Victorian and some type of future warzone). I've been wanting to make it into a game, but could not conceive of the exact gameplay. Your game has given me great inspiration to try that one again.
I didn't really like the story that much though. I liked the simple, straight-to-the-point writing style, but the story itself just seemed too cheesy/overdone. "Child likes art->People don't like child->Child kills self->Parents regret."
The caveman rape was an interesting twist though, I'll give you that. Didn't see that one coming!
Good effort for 48 hours though. This is definitely one of my favorite entries with a story so far.
Excellent atmosphere though, rough
What did I just play there..
I really like the music.
As the game is very dark, you should probably have used the "warning"-feature when uploading :)
Despite some difficulty in clicking some of the objects, the gameplay and storytelling worked well together. I especially liked the "time travel" concept, and the transition between times felt very smooth as well.
Great game!
On an unrelated note, it is nice to see another game made using LibGDX :)
I think the items in the inventory should be highlighted when selected, so one knows if he is going to pick up something now or use an item.
The music really sets the atmosphere and the writing is very provocative.
I'm not a big fan of point and click adventures, as I get bored easily hehe, but this held my attention. Great work :)