Nobi Sword
About:
Nobi Sword is an action arcade game where each kill allows your sword to grow. You can only kill enemies that are as big as your sword and you must avoid being hit by enemies/hazards in order to survive.
I worked super hard on this and appreciate everyone who plays it :)
I joined in a little late to the jam and had around a little less then 40 hours to develop the game.
Controls:
W/A/S/D to move
Left/Right mouse click to swing the sword
Walk into the glowing particles once the boss is defeated on each stage
Nobi Sword is an action arcade game where each kill allows your sword to grow. You can only kill enemies that are as big as your sword and you must avoid being hit by enemies/hazards in order to survive.
I worked super hard on this and appreciate everyone who plays it :)
I joined in a little late to the jam and had around a little less then 40 hours to develop the game.
Controls:
W/A/S/D to move
Left/Right mouse click to swing the sword
Walk into the glowing particles once the boss is defeated on each stage
Genres: action
Comments31
The visuals and the atmosphere of the game are superb! It´s really relaxing and the whole game looks great. I get that the wonky controls were needed to add some kind of difficulty to the game, but the bouncy, unpredictable movement of the character is a bit frustrating, especially when the sword bounces or stops your momentum. Since you loose momentum with everything you hit, it also never feels really satisfying to swing the sword.
Nonetheless, it's a very soothing experience and it's apparent that a lot of effort has been put into this!
Really beautiful art and design. I genuinely enjoyed playing this and I have cleared all 3 levels. This is certainly one of the "better" games in LD37! Great work!
Just some of my ideas... they may be really stupid so brace yourself :D
It could be funny if you got pulled towards the sword when you spin it.
I think that sword could spin on its own. I imagine that everyone was just holding the mouse button.
Or... you would have to continualy click LMB and RMB in certain interval to spin in faster and faster ..that could have really interesting feeling.
I would love to see more of this. Leveling, upgrades, shop for better swords and maces... the concept you have there is really fun! :)
I actually really like those ideas!! I'll try them out. Thanks so much, It makes me want to continue developing it.
Congratulations!
One major issue I had with this game was that it was never clear whether your sword was big enough to hit enemies or not. I think this could be fixed if instead of making enemies a one-hit kill, give them different amounts of health have the size of the sword affect damage. That way you wouldn't feel as if you have to hunt down as many tiny enemies as possible and instead make it possible to take down a larger enemy with a few more hits if needed.
The traps were also a bit hard to distinguish from the rest of the environmental obstacles, but that's a fairly minor issue. I'm also not really sure how this applies to the "one room" theme?
If you haven't played Slash Quest from a few LDs back (theme was two buttons/growing), be sure to check that one out. It did a lot of cool things with a similar core mechanic!
Not as easy as it first seemed.