Ludum Dare #37compo
Null Void
Space Cadet Null is undergoing training in the Void, a holodeck designed to make efficient use of space. As Null completes objectives, the Void reconstructs the room around him to create new obstacles.
CONTROLS:
ARROW KEYS to Move
X to Jump
1,2,3 to select difficulty
M to mute music
TOOLS:
Eclipse
Paint.net
BFXR.net
Audacity
online.boscaceoil.net
BUG FIXES:
Made health get restored when restarting the game
Fixed unintended skip in level 17
Fixed compatibility issue
Fixed infinite lives mode having limited lives
Made enemies despawn when off screen
CONTROLS:
ARROW KEYS to Move
X to Jump
1,2,3 to select difficulty
M to mute music
TOOLS:
Eclipse
Paint.net
BFXR.net
Audacity
online.boscaceoil.net
BUG FIXES:
Made health get restored when restarting the game
Fixed unintended skip in level 17
Fixed compatibility issue
Fixed infinite lives mode having limited lives
Made enemies despawn when off screen
Genres: platformer



Comments16
:)
very responsive controls, nice difficulty
base folder
engine folder
game folder
meta-inf folder
org folder
sounds-images-level.json files
+ more jar files
The folders all had class files in them.
I looked at the jar archives and they had more class files too or files that weren't a game-launcher.
I saw the comment from wscones and thought why does it work for mac when it is made for windows/linux? Maybe it is a mac export not a windows/linux or maybe it works for all 3 and I still couldn't find it.
It feels like a small but full game with music, sfx, good sprites, and great level progression. It does feel like an older 8-bit game too and the level loader was cool and made it 1 room. Id say this is a good entry seeing how completed it is.
I really liked it, the controls feel good and I like the enemies charging at you. It's nice how many different levels you can fit in such a small space. It felt like a really polished games for 48 hours of work. Nice!
Very impressive entry - especially, probably the best compo I have seen so far.