One Room Adventure

Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.53
Innovation★★★★★★★★★★2.00
Theme★★★★★★★★★★3.26
Graphics★★★★★★★★★★3.25
Audio★★★★★★★★★★2.21
Mood★★★★★★★★★★2.41
Coolness★★★★★★★★★★46%
A Zelda based rogelike where you have to shoot monsters with arrows.
Programmed in C++;
Assets made in Paint.net

Please note that the game had to be rushed so it's kind-of buggy...

Comments17

slimabob
slimabob12 Dec 2016, 11:08
Neat game. The one suggestion I would have would be to have to game restart on death instead of close.
SoKette
SoKette12 Dec 2016, 11:18
Though as a bullet hell, but not quite the fun ! It should'nt close but just go back to the menu when you die :)
Mattmatt
Mattmattauthor12 Dec 2016, 11:27
Thanks :) Originally i wanted to send the player back to the menu, but the whole code has just become spaghetti (hard coded everything within C++).
Rixud
Rixud12 Dec 2016, 11:28
good entrie, maybe was necessary a "Game Over" or "Complete" Screen in the end ...
gene-z12 Dec 2016, 11:29
Hey, I Know this one char
Aun
Aun12 Dec 2016, 11:36
This is a short game. It is possible to kill enemies quickly just by going at the top and shoot them from there.
There is a bug when you touch enemies, I think you should close the game because you have no more life. Restart is better. And the hero should be invincible for a while after being hit. The also should put an end screen at the end, even if the game is short, so we understand it is finished.
Audio is a bit agressive too.
Well done for doing it in C++, I guess you spent a lot of time just to do basic stuff :)
Cosmic-Hawke12 Dec 2016, 11:55
Nice graphics. I don't want to point out the obvious issues in it because everyone else already has. The graphics are really tight though.
Aliencargo
Aliencargo12 Dec 2016, 12:11
"The program can't start because the MSVCP140.dll is missing from your computer. Try reinstalling the program to fix this problem." when running on windows 7.
Mattmatt
Mattmattauthor12 Dec 2016, 12:16
that means that you don't have the msvc_14 runtime installed (comes pre-installed on windows 10)
CMLSC
CMLSC12 Dec 2016, 14:54
You forgot to put an e after the v in Adventure for the game's files. XD Also, you called the file ld47_game. It should be 37. I won't give you a bad rating for this stuff jsyk. :3
So... I think I won... I got infinite hearts. XD
I noticed that I could walk backwards.
Also, you're good at pixel art. :D
Mattmatt
Mattmattauthor12 Dec 2016, 21:21
@CMLSC I packaged files last minute so it got screwed up :3
Mattmatt
Mattmattauthor12 Dec 2016, 21:23
@CMLSC you see, i challenged myself to do everything in c++/sdl with no base-code; next time i'll just use my cuustom 2d/3d vulkan engine :)
PeachTreeOath
PeachTreeOath13 Dec 2016, 06:35
I did the same strat Aun did. Perhaps vertical shooting enemies can help change that up.
tylerraz14 Dec 2016, 22:01
Not bad for the time frame, props for doing it in C++.
Jezzamon
Jezzamon27 Dec 2016, 11:25
Hey, uh. Looks like you broke one of the compo rules! All the graphics need to be entirely made by yourself. From the screenshots, I can see you've used a few sprites from Zelda, and maybe modified them a bit? You might want to switch your game to be in the Jam instead. Have a look at the rules here: http://ludumdare.com/compo/rules/
JK5000
JK500031 Dec 2016, 09:16
Great idea, but like you said it is a bit buggy. Overall well done.

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