Ludum Dare #37compo
one room arena
Note from 14 XII: If you have any issues with controls, please try to forget about your 'S', 'A,' and 'D' keys. 'W' with mouse is enough to play (albeit less funny), and it is really straightforward.
What happens when you put multiple deadly quadrangles in one room?
It's a kind of shooter with destructible terrain where you have to survive for as long as possible, and hit as much stuff as possible.
Controls:
W — acceleration
S — acceleration backwards
A — strafe left (relatively to the direction you are facing)
D — strafe right
Mouse — rotation
Left mouse button — shot
Right mouse button — nuke (limited quantity)
Mouse roll — zooming
You will encounter some power-ups for which I did not have time to do descriptions. There are bombermanish happy beams which increase the radius of your nukes, triangles which hasten your attack speed and boots which increase movement speed.
This is my first LD and I enjoyed it even though the result might not be that great (especially the source code; I provided it, but don't look at it to prevent cancer). I was clueless about the theme 'one room', so I interpreted it as a single level. A level is also a room. I think in gm8 they were called rooms. And since I am a below average artist, I couldn't draw an actual room.
What happens when you put multiple deadly quadrangles in one room?
It's a kind of shooter with destructible terrain where you have to survive for as long as possible, and hit as much stuff as possible.
Controls:
W — acceleration
S — acceleration backwards
A — strafe left (relatively to the direction you are facing)
D — strafe right
Mouse — rotation
Left mouse button — shot
Right mouse button — nuke (limited quantity)
Mouse roll — zooming
You will encounter some power-ups for which I did not have time to do descriptions. There are bombermanish happy beams which increase the radius of your nukes, triangles which hasten your attack speed and boots which increase movement speed.
This is my first LD and I enjoyed it even though the result might not be that great (especially the source code; I provided it, but don't look at it to prevent cancer). I was clueless about the theme 'one room', so I interpreted it as a single level. A level is also a room. I think in gm8 they were called rooms. And since I am a below average artist, I couldn't draw an actual room.
Comments36
When the retry clicked, it's better to just start a new game than to show a welcome screen and let player to click play button again IMO.
Overall, it feels fun when playing. Have great potential when playing with friends instead of AIs.
Loving the arena graphics!
Really wonky controls make this "dual stick" shooter a single stick shooter.
I will add a shield item and more control options in a future update. I still don't understand why many of you have issues with controls; they feel natural to me (maybe except for strafe). I was inspired by Reassembly (which although does have two additional control presets).
@batmanasb I created this title with 1-hit in mind; restarting isn't that punishing after all.
@eri0o To say that the enemies felt like real players is a huge compliment to me. I never created a decision-making AI before and this one was kinda rushed. Being a newbie in this category, I like how it turned out.
Would you be interested in further development of this title? To be honest, I created this gaem with online multiplayer in mind.
The game is difficult, but I liked the concept and I think the visuals worked pretty well in the end.
Also, that's not how you spell "Rarity":P
Starlight is best pony. :)
Good work, I like it.
Music, as I always say, would be an improvement.
I think that most of the graphics are good - they have a consistent style - except for the powerup graphics, which could probably be improved.
The AI worked well, which is what really sold it.
Overall, very nice first gaem. ;)
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=125051
@Minato4th I mean, you could've at least said a word about One Room Arena.
A pretty good one at that ^^
The controls are tricky to use but work pretty well once you get into it. The biggest flaw currently in my opinion is the one hit restriction (as mentioned by others). It's a pretty fast moving game but also really punishing when you make smaller mistakes. In my humble opinion you should always (within reason) allow the player to make a comeback =)
Enjoyed this a lot though. Hope you'll come back for the next LD ^^
Overall well done, keep it up! :D