one room arena

one room arena

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.68
coolness: 1.00
fun: 3.21
graphics: 2.91
innovation: 2.88
mood: 3.13
overall: 3.25
theme: 3.10
Note from 14 XII: If you have any issues with controls, please try to forget about your 'S', 'A,' and 'D' keys. 'W' with mouse is enough to play (albeit less funny), and it is really straightforward.

What happens when you put multiple deadly quadrangles in one room?

It's a kind of shooter with destructible terrain where you have to survive for as long as possible, and hit as much stuff as possible.

Controls:
W — acceleration
S — acceleration backwards
A — strafe left (relatively to the direction you are facing)
D — strafe right
Mouse — rotation
Left mouse button — shot
Right mouse button — nuke (limited quantity)
Mouse roll — zooming

You will encounter some power-ups for which I did not have time to do descriptions. There are bombermanish happy beams which increase the radius of your nukes, triangles which hasten your attack speed and boots which increase movement speed.

This is my first LD and I enjoyed it even though the result might not be that great (especially the source code; I provided it, but don't look at it to prevent cancer). I was clueless about the theme 'one room', so I interpreted it as a single level. A level is also a room. I think in gm8 they were called rooms. And since I am a below average artist, I couldn't draw an actual room.
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