One Room

Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.71
Innovation★★★★★★★★★★2.74
Theme★★★★★★★★★★3.11
Coolness★★★★★★★★★★80%
Controls:

A = Left
D = Right
S = Down (through thinner green blocks)

Space = Jump (Contact with blocks +1 to jump)

Second controls

WASD = typical movement
Space = shoot

esc = @any time, exit game.

The aim of the second shooter is to kill the three enemies at the top of the screen, they are by each of the top corners and the top middle of the screen (i didnt have time to put in any indication for this).

What ever my intention was at the start of this my decision to take part, the game didnt quite make it there, where my previous entry tried to do something new and innovative i think i played it to safe this time round. I have submitted it anyway because it allows me to vote on other peoples.

One room and random was what was in my head, but also i wanted to create different minigames which each worked with the theme but i couldnt think of anything else to add and with us having hours left ive decided to stick to it and be proud that i at least entered something this time round.

Good look to everyone and i hope that you get some fun even though this is a very simple and basic idea. PEACE

Ps: i found this theme really difficult to create for. So a helpful feed back would be how i could have improved my idea. Thankyou

Comments25

Starlight glimmer is best poney
So these are two birds in one stone. The first part is pretty easy and it puts emphasis on constant dying, while the second part is confusing (even after reading the description). Could use some work. Works on Wine.
onyon
onyon12 Dec 2016, 16:26
I get what you were trying to do but I don't think it worked out well.
This would be a nice minigame compilation with few different levels like the first one - platformer and the second one - shooter. Could do like 2 more levels with different mechanics and it would be awesome.

Keep jamming!
gdcvdqpl
gdcvdqpl12 Dec 2016, 16:42
The shooter wasn't that great, but I really enjoyed the plateforme once I figured out how you could recharge your jump (1 bloc = 1 jump)... Not sure if this is intentional, but your game could be more fair if you make this clear.
It was fun overall.
TheScragglyManauthor12 Dec 2016, 19:27
yeah i didn't have time to figure out a way of making the shooter part more obvious unfortunately, but yeah my idea failed slightly.

@Onyon - that was what i wanted to do but i couldnt think of another "level" so to speak. thanks for playing though.

@gdcvdgpl thanks for playing, i will add more information about the jumping above.

Thank you for trying out my game either way. at this stage i was just happy to have something to take part with XD
batmanasb
batmanasb12 Dec 2016, 22:47
I really don't like it when games force you to spam a key as fast as you can. It hurts my keyboard :(

But on the positive side, I love the idea of making the first level look like a title screen!
guoboism13 Dec 2016, 10:14
Clever use of the theme!
skorpyo13 Dec 2016, 18:03
nice gameplay, but it sad, that it isn't score in there
bigoss7313 Dec 2016, 20:10
Pretty cool but buggy as hell. For example you can collect the 5th yellow block on the first level and this will just skip all of the previous ones. I can see that you have great ideas for gameplay, but you need to improve work on the technical side of your games. Good luck.
leondryaso13 Dec 2016, 22:01
The first part was nice but the second one with the spinning triangles was kinda hard. Nice entry tho!
slimabob
slimabob14 Dec 2016, 01:10
Interesting, the second part was significantly harder than the first, but that's not necessarily a bad thing. The art style was cool. Good job!
andyman404
andyman40414 Dec 2016, 01:16
I enjoyed the platformer portion, how the character is jumping around the title screen letters. I thought that was literally innovative.
jramell
jramell14 Dec 2016, 08:45
Great idea on the first level's design! It's a fun game overall, but you could try adding some background music.
2Bit14 Dec 2016, 13:25
First area was nice, using the text as the level. Second area was too hard for me :)
madjackmcmad
madjackmcmad15 Dec 2016, 16:13
It was smart of you to let the player just respawn when they die or fall off the letters. Keeps people going and doesn't give them an excuse to stop. I'm really confused by the second level, are the enemies invisible? It was a little tough to get my head around. Regardless, good show, keep on makin' cool stuff!
TheScragglyManauthor15 Dec 2016, 19:24
@Madjackmcmad Thanks for trying it out, Yeah the enemies were basically invisible & static, (top right, top center and top left of the room), they are coded to shoot triangle from anywhere between there supposed existence. I really should have thought of a better way to indicate where to aim. ran out of time putting it off till the interesting idea came, which is all good unless of course the interesting idea doesn't come. haha
Casevse16 Dec 2016, 14:31
Only played the platformer part. The player disappeared moving down the R letter, i think it's a bug. Good work, keep polishing it.
DOXM
DOXM17 Dec 2016, 11:05
I like the idea!
srakowski
srakowski17 Dec 2016, 21:29
Really very neat game. Well done!
tjmolinski18 Dec 2016, 16:13
The ability to have another jump while touching a block was a little strange, I really like the idea of making levels out of a logo though. Guess you and that walkie talkie game were on the same page.
AcuadoyStudios20 Dec 2016, 18:52
And please go and try out my game!
And please go and try out my game!
AcuadoyStudios20 Dec 2016, 18:52
Hey, your game is actual really fun to play.
I hope next time you have time to make an option to close your game (I needed to use alt+f4)!
But Overall not bad for a compo entry
And please go and try out my game!
Martin Vilcans
Martin Vilcans20 Dec 2016, 18:56
The first part was pretty nice. I like the minimalist graphics. I didn't understand the second part even when reading the instructions, sorry.
fabsy
fabsy2 Jan 2017, 22:46
Kind of two very different minigames in one entry. The first one is more relaxing but still interesting, and the second one was more fun but lacked a real objective (endless survival is ok but it would benefit from at least a scoring system).

Good effort nonetheless!

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