One Room Cat

by gtacker
Graphics★★★★★★★★★★4.07
Coolness★★★★★★★★★★14%
A short journey through time.

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*Control
A or D: to move
Space: to Jump
Shift: to Dash
Left Click: to Interact

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*Credit

-Music
Frost Waltz Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

-Everything Else By Gtacker.

-Maded With GameMaker:Studio.
Genres: platformer

Comments14

WarmLemon
WarmLemon13 Dec 2016, 09:33
my cat goes over the wall and disappear... cool graphic..
panurge13 Dec 2016, 11:11
I won't rate this for now as it doesn't seem to work properly for me but hopefully I'll come back and do so later if it gets fixed. I seem to have the same problem as the other commenter - the cat jumps the wall towards the dancers and is teleported to another area from where it can do nothing but return to the first room.

Really hope I get the chance to play properly - visuals, music and mood are excellent.
gtackerauthor13 Dec 2016, 11:19
Oh, instruction unclear. there is thought bubble where you can interact. you should click it without moving backward.
gtackerauthor13 Dec 2016, 11:55
I thought it could be guessed. (maybe faulty level design?)

But it's playable. please try again :)
jusw8513 Dec 2016, 12:12
I finished the game just as the music ended, it was perfect length :) I loved the atmosphere and music, although I can't say I understood what was going on.

Yup, I was also stuck at first, had to check the instructions here (Left Click to interact)
fragileannihilator
fragileannihilator13 Dec 2016, 13:28
Looks and sound great, but I didn't quite understand the idea behind the scene transition mechanics: I walk to the left/right and suddenly the scene changes. Why?
misteak13 Dec 2016, 13:48
Loved the overall mood and concept (and cat! <3), but I didn't quite understand the story as a whole.

Maybe I'll play again and pay more attention to the story, now that I know the controls :)
Fuad13 Dec 2016, 14:13
Id remind me of very old game "alley cat". It was pleasant and nostalgic, and this has nice graphics and sound. But controls are strange and game looks like doesn't work properly.
Thijs Tak14 Dec 2016, 11:47
Liked it, but the collision was a bit twitchy. You could change scene in places when it was unintended. An example is right at the start where if you jump high enough, you enter the outside scene.
Good game and nice mood.
yuigoto
yuigoto18 Dec 2016, 18:20
I really like the visual style! It really helps set the mood, together with the soundtrack you chose to complement the game. :)

Controls respond nicely, but the movement, I believe, needs a bit of adjustment, specially in the room with moving platforms. It's the only part where I got stuck in the game, and also fell out of the room in there. :P

The overall concept is really nice, a journey through time in one room, which also a good take on the theme. If you can balance controls a bit more, and give a bit more depth into the story (specially the mouse interactions), you've got a really nice story-driven game to go! :)

Good work! Cheers!
Nervous Composers25 Dec 2016, 02:53
Graphics and music fits well with the mood. At first I was stuck in the first two rooms moving back and forth but then i figured out :D. I think there is a story behind it but i couldn't quite understand. there is potential to explore on the meaning of the room transitions.
youngbrothers25 Dec 2016, 10:01
As graphics and music go, this is a fantastic entry. The mood is very nice, it enhanced the christmas spirit. As a game, the mechanics are still a bit clunky. I had to read the comments to understand what to do, and before that I had jumped through multiple walls and transitions by mere buttonmashing (all the while enjoying your well-made cat animations). All 'n all enjoyable, but there is much more potential in there.
Flaterectomy
Flaterectomy25 Dec 2016, 16:25
The mood is really good, graphics (well animated cat!) and music really set a good tone. I like the idea here, moving from room to room through time and revealing a story - I just didn't really get the story.

I missed the controls instruction at the start because I moved too fast, and then I had to restart he game to see them again.

Clicking the thought bubble wasn't immediately clear, perhaps a UI element would've helped.

The moving platforms felt a little out of place and collision was a bit off there.
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