One Room Dragon Schmup
TL&DR Summary
=============
This is a kill two birds with one stone entry.
1. Help my community.
2. Submit my first Ludum Dare Entry (finally)
Made in 5 hours with: Corona SDK and SSK2.
Controls:
> Player auto-steers clockwise if no input given.
Android
-------
> Press and hold left side of screen to steer counter clockwise.
> Press and hold right side of screen to fire.
Win 32
------
> Steering (counter clockwise): A or Right Arrow or DPAD Right
> Firing: D or Right Arrow or spacebar or buttonA on controller
> Click screen with mouse if you die.
Goal: Stay alive, kill other dragons, and collect coins.
DO: Shoot dragons
DO NOT: Run into other dragons or the walls.
Collect Gems: To change weapon
> Red - Fire projectile
> Green - Poison Projectile (kills over 1.5 seconds)
> White - Lightning Projectile (kills on collision or if nearby)
Longer Summary
==============
re #1:
A week ago I asked my community to put together a list of things they'd like to see in a schmup. The goal was to quickly write and then share the code for said game.
https://forums.coronalabs.com/topic/66772-ssk2-lets-make-1-brainstorming/
re: #2 - Friday I heard there was a Ludum Dare starting and thought, "Gee why not?"
So, here it is... A 'One Room' Schmup with dragons and some of the other things my community asked for.
While I collected inputs on ideas from the Corona coumunity last week, please note that no work began till Saturday the 10th.
Total time spent developing this game: 5 hours.
Credits
-------
Music:
Rocket by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Images:
Gems: From Reiner's Tilsets: http://www.reinerstilesets.de/
coin.png, dirt.png, tree*.png by Kenney (CC0): http://kenney.nl/
dragon1..4.png: http://www.gdunlimited.net/forums/topic/9493-dragon-sprites/
=============
This is a kill two birds with one stone entry.
1. Help my community.
2. Submit my first Ludum Dare Entry (finally)
Made in 5 hours with: Corona SDK and SSK2.
Controls:
> Player auto-steers clockwise if no input given.
Android
-------
> Press and hold left side of screen to steer counter clockwise.
> Press and hold right side of screen to fire.
Win 32
------
> Steering (counter clockwise): A or Right Arrow or DPAD Right
> Firing: D or Right Arrow or spacebar or buttonA on controller
> Click screen with mouse if you die.
Goal: Stay alive, kill other dragons, and collect coins.
DO: Shoot dragons
DO NOT: Run into other dragons or the walls.
Collect Gems: To change weapon
> Red - Fire projectile
> Green - Poison Projectile (kills over 1.5 seconds)
> White - Lightning Projectile (kills on collision or if nearby)
Longer Summary
==============
re #1:
A week ago I asked my community to put together a list of things they'd like to see in a schmup. The goal was to quickly write and then share the code for said game.
https://forums.coronalabs.com/topic/66772-ssk2-lets-make-1-brainstorming/
re: #2 - Friday I heard there was a Ludum Dare starting and thought, "Gee why not?"
So, here it is... A 'One Room' Schmup with dragons and some of the other things my community asked for.
While I collected inputs on ideas from the Corona coumunity last week, please note that no work began till Saturday the 10th.
Total time spent developing this game: 5 hours.
Credits
-------
Music:
Rocket by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
Images:
Gems: From Reiner's Tilsets: http://www.reinerstilesets.de/
coin.png, dirt.png, tree*.png by Kenney (CC0): http://kenney.nl/
dragon1..4.png: http://www.gdunlimited.net/forums/topic/9493-dragon-sprites/
Comments1