One Room Factory
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Have you ever dreamt about having your own PCB factory? In a single room? This is your time! In this factory builder game you start of using some basic materials like copper, acid and electronics and build your own manufacturing line. Making PCBs was never easier!
The game consists of single sandbox level with text-based tutorials giving you instructions how to build your PCB manufacturing line. You have some starting balance and you should be able to earn more within given time.
Literally almost all graphics, shaders and code was done by the authors within 72 hours, although due to having no real audio recording abilities - we had to use external track.
Also the video from the game is now online at, feel free to check it out:
https://www.youtube.com/watch?v=08jHGINyjHQ
Used technology:
- Unity 5
- Blender
- Substance Designer
- Substance Painter
- GIMP
- Visual Studio
Special Features:
- Textures up to 4K resolution
- Inverse Kinematics based robotic motion
- And Even More Bloom
Authors:
Vilem "Zgragselus" Otte
Pavel "PK" Kouril
Controls and gameplay:
Since the game the tutorial is not good enough (and too fast, according to some people) - and we are REALLY sorry for that! - here's a little explanation. :)
Your goal is to made as much money as possible within the given timeframe. Money is made by shipping completed PCBs, which are manufactured in the last station (05 Assembly).
There are 3 lines for supplies (the names of supplies they provide are written above them) and one for finished product. You need to deliver the needed supply to respective station (Cuprexit to 01, Acid to 02, Electronics to 05). Each station also requires intermediate product from previous station. The station order is marked by the 01-05 numbers (seen both on the model and in build menu). The rotation of the station matters, and is hinted with the arrow on top of station. :)
You need to set up hands by clicking on it, and selecting an output tile and which supply they carry. The hands are used for paralelization of supply lines (since belts can't cross themselves!), belts are used for moving the lines. Think of it like picking luggage in airport - one belt, multiple hands picking their stuff. You can apply similiar principles here! Or something simple like in the screenshots works too. ;)
You can move freely with the camera - scroll wheel allows you to zoom in/out and clicking on scroll wheel allows you to rotate the camera around the room.
Build and destroy menu can be accessed via the icons in bottom left of your screen (or by 'B' and 'F' keyboard shortcuts). While building, you will have to rotate the objects in correct position by 'R'. If you need to pause the game, ESC key will allow you to do that.
Log:
15th Dec 2016 - Video live
13th Dec 2016 - Bugfixes UI and game freeze (on pause/restart)
12th Dec 2016 - Linux and OS X binaries uploaded, untested
The game consists of single sandbox level with text-based tutorials giving you instructions how to build your PCB manufacturing line. You have some starting balance and you should be able to earn more within given time.
Literally almost all graphics, shaders and code was done by the authors within 72 hours, although due to having no real audio recording abilities - we had to use external track.
Also the video from the game is now online at, feel free to check it out:
https://www.youtube.com/watch?v=08jHGINyjHQ
Used technology:
- Unity 5
- Blender
- Substance Designer
- Substance Painter
- GIMP
- Visual Studio
Special Features:
- Textures up to 4K resolution
- Inverse Kinematics based robotic motion
- And Even More Bloom
Authors:
Vilem "Zgragselus" Otte
Pavel "PK" Kouril
Controls and gameplay:
Since the game the tutorial is not good enough (and too fast, according to some people) - and we are REALLY sorry for that! - here's a little explanation. :)
Your goal is to made as much money as possible within the given timeframe. Money is made by shipping completed PCBs, which are manufactured in the last station (05 Assembly).
There are 3 lines for supplies (the names of supplies they provide are written above them) and one for finished product. You need to deliver the needed supply to respective station (Cuprexit to 01, Acid to 02, Electronics to 05). Each station also requires intermediate product from previous station. The station order is marked by the 01-05 numbers (seen both on the model and in build menu). The rotation of the station matters, and is hinted with the arrow on top of station. :)
You need to set up hands by clicking on it, and selecting an output tile and which supply they carry. The hands are used for paralelization of supply lines (since belts can't cross themselves!), belts are used for moving the lines. Think of it like picking luggage in airport - one belt, multiple hands picking their stuff. You can apply similiar principles here! Or something simple like in the screenshots works too. ;)
You can move freely with the camera - scroll wheel allows you to zoom in/out and clicking on scroll wheel allows you to rotate the camera around the room.
Build and destroy menu can be accessed via the icons in bottom left of your screen (or by 'B' and 'F' keyboard shortcuts). While building, you will have to rotate the objects in correct position by 'R'. If you need to pause the game, ESC key will allow you to do that.
Log:
15th Dec 2016 - Video live
13th Dec 2016 - Bugfixes UI and game freeze (on pause/restart)
12th Dec 2016 - Linux and OS X binaries uploaded, untested