(One) Room for Improvement
====================
(One) Room for Improvement, by Leg Godt Games
====================
This is a game for the Ludum Dare 37, and one of our first actually completed games!
You are a spy infiltrating a state-of-the-art space station, wealthy enough to fund lava transport to outer space and develop non-euclidean, space defying rooms!
Navigate the same one room over and over, but each time you reach the exit, new obstacles and threats are added. Make it to the end as quickly as you can, then go through again and try to beat your best times!
====================
Versions
====================
* NOTE * If the browser version doesn't receive inputs, try clicking on the -dark grey- border around the game viewport, then on the viewport itself. It can take a few tries for it to start recognizing keyboard presses.
Desktop version recommended for smoothness and details. It will also be a bit more stable and friendly towards lower-end systems.
Web version available for your convenience, because we love you <3 If the web version doesn't want to cooperate, please try the desktop one.
====================
Controls
====================
- Left/Right arrows to move
- Z to jump and double-jump
- X to do a quick, horizontal dash
- R to restart the level, only when dead or completed
====================
Goal
====================
- Reach the exit door present in every level
- Choose the most optimal path through the rooms! The top route may be more dangerous, but give you a better time!
- Infinite lives to optimize your movement through the rooms
====================
Developers
====================
Mike Desrochers (quiv)
Arne 'S Jegers (methodrunner)
Programming, Level Design: Arne 'S Jegers, Mike Desrochers
Art, Music, Logo: Arne 'S Jegers
Particles: Mike Desrochers
====================
Tools Used
====================
LibGDX framework + Android Studio
Tiled map editor
SunVox
Paint.NET
Inkscape
Gimp
(One) Room for Improvement, by Leg Godt Games
====================
This is a game for the Ludum Dare 37, and one of our first actually completed games!
You are a spy infiltrating a state-of-the-art space station, wealthy enough to fund lava transport to outer space and develop non-euclidean, space defying rooms!
Navigate the same one room over and over, but each time you reach the exit, new obstacles and threats are added. Make it to the end as quickly as you can, then go through again and try to beat your best times!
====================
Versions
====================
* NOTE * If the browser version doesn't receive inputs, try clicking on the -dark grey- border around the game viewport, then on the viewport itself. It can take a few tries for it to start recognizing keyboard presses.
Desktop version recommended for smoothness and details. It will also be a bit more stable and friendly towards lower-end systems.
Web version available for your convenience, because we love you <3 If the web version doesn't want to cooperate, please try the desktop one.
====================
Controls
====================
- Left/Right arrows to move
- Z to jump and double-jump
- X to do a quick, horizontal dash
- R to restart the level, only when dead or completed
====================
Goal
====================
- Reach the exit door present in every level
- Choose the most optimal path through the rooms! The top route may be more dangerous, but give you a better time!
- Infinite lives to optimize your movement through the rooms
====================
Developers
====================
Mike Desrochers (quiv)
Arne 'S Jegers (methodrunner)
Programming, Level Design: Arne 'S Jegers, Mike Desrochers
Art, Music, Logo: Arne 'S Jegers
Particles: Mike Desrochers
====================
Tools Used
====================
LibGDX framework + Android Studio
Tiled map editor
SunVox
Paint.NET
Inkscape
Gimp
Comments38
This is also sometimes the case with the random lag spikes on web version.
A little more of polish and it golden.
The controls are to tight its hard to move almost gave up on the 3/4 levels (mines)
Had some initial issues with the input. I was looking for that black outline until I figured out it was actually dark gray :)
Definitely play the java version, web version made it almost impossible to double jump for me.
Also, I feel like the dash would have benefited from zero gravity for the duration of it -- I couldn't really practically use the dash, because I didn't feel like it got me far enough in the air.
Aside from these things, you did well. I liked the Spy vibe you had going on there, and the variety of enemies and obstacles was nice.
Nice game. Keep it up!
And thanks everyone for your feedback! It's great to hear the good and the bad, we're learning so much for how to make things even better for you all while playing :P
I would like to see some kind of story for why the character is trying to reach the door :)
Cheers,
Morco (Maybe Later team)
I liked the music and the sounds very well, they fit the game. But the music could've looped a little bit better. The introducing of new game elements such as turrets and mines was nice, so nearly every level had something new.
The dash worked well for me. :)
Some minor negative points, I noticed:
- the font is a bit blurry
- if you stand on the ground and dash into spikes without jumping, you don't die
- controls on a QWERTZ-keyboard are weird :)
- you go behind doors
- hitboxes are sometimes a little bit too big